You can reorient the current view of a model by clicking predefined areas on the ViewCube or dragging the ViewCube tool.
The ViewCubeprovides twenty-six defined parts to click and change the current view of a model. The twenty-six defined parts are categorized into three groups: corner, edge, and face. Of the twenty-six defined parts, six of the parts represent standard orthogonal views of a model: top, bottom, front, back, left, and right. Orthogonal views are set by clicking one of the faces on the ViewCube.
You use the other twenty defined parts to access angled views of a model. Clicking one of the corners on the ViewCube reorients the current view of the model to a three-quarter view, based on a viewpoint defined by three sides of the model. Clicking one of the edges reorients the view of the model to a half view based on two sides of the model.
The outline of the ViewCube helps you identify the form of orientation it is in: standard or fixed. When the ViewCube is in standard orientation, not orientated to one of the twenty-six predefined parts, its outline is displayed as dashed. The ViewCube is outlined in a solid continuous line when it is constrained to one of the predefined views.
Edge |
Corner |
Face |
You can also click and drag the ViewCube to reorient the view of a model to a custom view other than one of the twenty-six predefined parts. If you drag the ViewCube close to one of the preset orientations and it is set to snap to the closest view, the ViewCube rotates to the closest preset orientation.
The ViewCube reorients the view around the selection set pivot point.
When you view a model from one of the face views, two roll arrow buttons are displayed near the ViewCube. Use the roll arrows to rotate the current view 90 degrees clockwise or counterclockwise around the center of the view.
When the ViewCube is active while viewing a model from one of the face views, four orthogonal triangles are displayed near the ViewCube. You use these triangles to switch to one of the adjacent face views.