Creates a spotlight that emits a directional cone of light.
A spotlight distribution casts a focused beam of light like a flashlight, a follow spot in a theater, or a headlight.
The following prompts are displayed.
Sets the location for the spotlight. Enter coordinate values or click a location in the drawing area.
Sets the spotlight target. Enter coordinate values or click a location in the drawing area.
Specifies the name of the light. You can use uppercase and lowercase letters, numbers, spaces, hyphens (-), and underscores (_) in the name.
Sets the intensity or brightness of the light. The range is 0.00 to the maximum value that is supported by your system.
Specifies the angle that defines the brightest cone of light, which is known to lighting designers as the beam angle. This value can range from 0 to 160 degrees or the equivalent values based on AUNITS.
Specifies the angle that defines the full cone of light, which is also known as the field angle. This value can range from 0 to 160 degrees. The default is 50 degrees or the equivalent values based on AUNITS. The falloff angle must be greater than or equal to the hotspot angle.
Turns the light on and off.
(Available when the LIGHTINGUNITS system variable is 1 or 2)
Photometry is the measurement of the luminous intensities of visible light sources.
In photometry, luminous intensity is a measure of the perceived power emitted by a light source in a particular direction. Luminous flux is the perceived power per unit of solid angle. The total luminous flux for a lamp is the perceived power emitted in all directions. Luminance is the total luminous flux incident on a surface, per unit area.
Enter an intensity value in candelas, flux value, or illuminance value.
Exits the Photometry prompt.
Makes the light cast shadows.
Turns off display and calculation of shadows for the light. Turning shadows off increases performance.
Displays shadows with sharp edges. Use this option to increase performance.
Displays realistic shadows with soft edges.
Displays realistic shadows with softer shadows (penumbra) based on extended light sources.
Controls how light diminishes over distance. The farther away an object is from a spotlight, the darker the object appears. Attenuation is also known as decay.
Specifies whether to use limits.
Specifies the point where light starts as an offset from the center of the light. The default is 0.
Specifies the point where light ends as an offset from the center of the light. No light is cast beyond this point. Setting an end limit increases performance where the effect of lighting is so minimal that the calculations are wasted processing time.
Controls the color of the light.
Specifies a True Color. Enter in the format R,G,B (red, green, blue).
Specifies an ACI (AutoCAD Color Index) color.
Specifies an HSL (hue, saturation, luminance) color.
Specifies a color from a color book.
Exits the command.