Sets options for working with solids and surfaces in 3D.
The following options are displayed.
Controls settings for the display style of the crosshairs pointer in 3D operations.
Controls whether the Z axis is displayed by the crosshairs pointer.
Controls whether axis labels are displayed with the crosshairs pointer.
Displays axis labels on the crosshairs pointer for the dynamic UCS even when the axis labels are turned off in the Label Axes in Standard Crosshairs box.
Choose the labels to display with the crosshairs pointer.
Labels the axes X, Y, and Z.
Labels the axes with abbreviations for North, East, and Z elevation.
Labels the axes with characters that you specify.
Controls the display of the ViewCube, the UCS icon, and the viewport controls.
Controls the display of the ViewCube.
Controls the display of the UCS Icon.
Controls the display of the viewport control menus for viewport tools, views, and visual styles that are located in the upper-left corner of every viewport.
Controls the settings for the display of 3D solids, surfaces, and meshes.
Sets the visual style that is displayed while creating 3D solid and mesh primitives and extruded solids, surfaces, and meshes. (DRAGVS system variable)
Controls whether geometry used to create other objects is retained or deleted. (DELOBJ system variable)
Sets the surface density for PEDIT Smooth in the M direction and the U isolines density on surface objects. (SURFU system variable)
Sets the surface density for PEDIT Smooth in the N direction and the V isolines density on surface objects. (SURFV system variable)
Sets the maximum number of points that can be displayed for all point clouds attached to the drawing (POINTCLOUDPOINTMAX system variable).
For 64-bit systems, the maximum number of points is 10 million. Increase the limit to improve visual fidelity for the point clouds. Lower the limit to improve system performance.
This setting cannot be changed for 32-bit systems (x86), which have a maximum of 1.5 million points.
Opens the Mesh Tessellation Options dialog box, where you can specify settings to be applied to objects that are converted to mesh objects with MESHSMOOTH.
Opens the Mesh Primitive Options dialog box, where you can specify settings to be applied to new mesh primitive objects.
Opens the Analysis Options dialog box, where you can set options for zebra, curvature, and draft analysis.
Sets walk, fly, and animation options for displaying 3D models.
Toggles the direction of transparent zoom operations when you scroll the middle mouse wheel. (ZOOMWHEEL system variable)
Displays the Walk and Fly Settings dialog box.
Displays the Animation Settings dialog box.
Displays the ViewCube Settings dialog box.
Displays the SteeringWheel Settings dialog box.
Controls the display of dynamic input fields for coordinate entry.
Displays a field for the Z coordinate when using dynamic input.