Modify texture properties to adjust pattern scale and create complex patterns.
Use the Texture Editor to modify texture properties. To open it from the Materials Editor, double-click a texture swatch.
Any changes to the settings are reflected in the preview swatch. You can drag the corner of the preview to enlarge or reduce the displayed image.
The Appearance settings are only available for procedural-based textures.
The Position, Scale, and Repeat are three standard transformations used in various textures. The following table identifies which textures have these linkable attributes:
Texture Type | Position | Scale | Repeat |
---|---|---|---|
Image | Yes | Yes | Yes |
Tiles | Yes | Yes | Yes |
Gradient | Yes | Yes | Yes |
Checker | Yes | Yes | Yes |
Noise | Yes | No | No |
Waves | Yes | No | No |
Wood | Yes | No | No |
Speckle | Yes | No | No |
Marble | Yes | No | No |
To apply the position, scale, and repeat property changes that you make to the current texture to other textures in the same material, select Link Texture Transforms.
rotated texture
scaled texture
repeated texture
Tiling wraps the selected object with the texture image. Because the texture is scaled to fit the object, you may need to offset the UV coordinates or rotate the texture to adjust the tiling effect.
mirrored map
Mirroring doubles the texture and flips the doubled copy. As with tiling, you can mirror in the U dimension, the V dimension, or both.