Do one of the following: - Enter the displacement in the form of a relative Cartesian, polar, cylindrical, or spherical coordinate. Do not include the @ sign, because a relative coordinate is assumed. Press Enter at the prompt for the second point of displacement.
- Specify the base point for the stretch, and then specify a second point, to determine the distance and direction.
Any objects with at least one vertex or endpoint included within the crossing window are stretched. Any objects that are completely within the crossing window, or selected individually, are moved without stretching.