The active viewport is represented in the Viewports table by a record named "*Active", which is not a unique name as all tiled viewports currently displayed on the Model tab are named "*Active". Each tiled viewport that is displayed is assigned a number. The number of the active viewport can be obtained by:
Once you have the active viewport, you control its display properties, enable drafting aids for the viewport such as grid and snap, as well as the size of the viewport itself. Tiled viewports are defined by two corner points: lower-left and upper-right. The LowerLeftCorner and UpperRightCorner properties represent the graphic placement of the viewport on the display.
A single tiled viewport configuration has a lower-left corner of (0,0) and an upper-right corner of (1,1). The lower-left corner of the drawing window is always represented by the point of (0,0), and the upper-right corner is presented by (1,1) no matter the number of tiled viewports on the Model tab. When more than one tiled viewport is displayed, the lower-left and upper-right corners will vary but one viewport will have a lower-left corner of (0,0) and another will have an upper-right corner of (1,1)
These properties are defined as follows (using a four-way split as an example):
In this example:
The following example creates a two horizontal viewports as a named viewport configuration and redefines the active display.
Imports Autodesk.AutoCAD.ApplicationServices Imports Autodesk.AutoCAD.DatabaseServices Imports Autodesk.AutoCAD.Runtime Imports Autodesk.AutoCAD.Geometry <CommandMethod("CreateModelViewport")> _ Public Sub CreateModelViewport() '' Get the current database Dim acDoc As Document = Application.DocumentManager.MdiActiveDocument Dim acCurDb As Database = acDoc.Database '' Start a transaction Using acTrans As Transaction = acCurDb.TransactionManager.StartTransaction() '' Open the Viewport table for read Dim acVportTbl As ViewportTable acVportTbl = acTrans.GetObject(acCurDb.ViewportTableId, OpenMode.ForRead) '' Check to see if the named view 'TEST_VIEWPORT' exists If (acVportTbl.Has("TEST_VIEWPORT") = False) Then '' Open the View table for write acVportTbl.UpgradeOpen() '' Add the new viewport to the Viewport table and the transaction Using acVportTblRecLwr As ViewportTableRecord = New ViewportTableRecord() acVportTbl.Add(acVportTblRecLwr) acTrans.AddNewlyCreatedDBObject(acVportTblRecLwr, True) '' Name the new viewport 'TEST_VIEWPORT' and assign it to be '' the lower half of the drawing window acVportTblRecLwr.Name = "TEST_VIEWPORT" acVportTblRecLwr.LowerLeftCorner = New Point2d(0, 0) acVportTblRecLwr.UpperRightCorner = New Point2d(1, 0.5) '' Add the new viewport to the Viewport table and the transaction Using acVportTblRecUpr As ViewportTableRecord = New ViewportTableRecord() acVportTbl.Add(acVportTblRecUpr) acTrans.AddNewlyCreatedDBObject(acVportTblRecUpr, True) '' Name the new viewport 'TEST_VIEWPORT' and assign it to be '' the upper half of the drawing window acVportTblRecUpr.Name = "TEST_VIEWPORT" acVportTblRecUpr.LowerLeftCorner = New Point2d(0, 0.5) acVportTblRecUpr.UpperRightCorner = New Point2d(1, 1) '' To assign the new viewports as the active viewports, the '' viewports named '*Active' need to be removed and recreated '' based on 'TEST_VIEWPORT'. '' Step through each object in the symbol table For Each acObjId As ObjectId In acVportTbl '' Open the object for read Dim acVportTblRec As ViewportTableRecord acVportTblRec = acTrans.GetObject(acObjId, _ OpenMode.ForRead) '' See if it is one of the active viewports, and if so erase it If (acVportTblRec.Name = "*Active") Then acVportTblRec.UpgradeOpen() acVportTblRec.Erase() End If Next '' Clone the new viewports as the active viewports For Each acObjId As ObjectId In acVportTbl '' Open the object for read Dim acVportTblRec As ViewportTableRecord acVportTblRec = acTrans.GetObject(acObjId, _ OpenMode.ForRead) '' See if it is one of the active viewports, and if so erase it If (acVportTblRec.Name = "TEST_VIEWPORT") Then Dim acVportTblRecClone As ViewportTableRecord acVportTblRecClone = acVportTblRec.Clone() '' Add the new viewport to the Viewport table and the transaction acVportTbl.Add(acVportTblRecClone) acVportTblRecClone.Name = "*Active" acTrans.AddNewlyCreatedDBObject(acVportTblRecClone, True) End If Next '' Update the display with the new tiled viewports arrangement acDoc.Editor.UpdateTiledViewportsFromDatabase() End Using End Using '' Commit the changes acTrans.Commit() End If '' Dispose of the transaction End Using End Sub
using Autodesk.AutoCAD.ApplicationServices; using Autodesk.AutoCAD.DatabaseServices; using Autodesk.AutoCAD.Runtime; using Autodesk.AutoCAD.Geometry; [CommandMethod("CreateModelViewport")] public static void CreateModelViewport() { // Get the current database Document acDoc = Application.DocumentManager.MdiActiveDocument; Database acCurDb = acDoc.Database; // Start a transaction using (Transaction acTrans = acCurDb.TransactionManager.StartTransaction()) { // Open the Viewport table for read ViewportTable acVportTbl; acVportTbl = acTrans.GetObject(acCurDb.ViewportTableId, OpenMode.ForRead) as ViewportTable; // Check to see if the named view 'TEST_VIEWPORT' exists if (acVportTbl.Has("TEST_VIEWPORT") == false) { // Open the View table for write acVportTbl.UpgradeOpen(); // Add the new viewport to the Viewport table and the transaction using (ViewportTableRecord acVportTblRecLwr = new ViewportTableRecord()) { acVportTbl.Add(acVportTblRecLwr); acTrans.AddNewlyCreatedDBObject(acVportTblRecLwr, true); // Name the new viewport 'TEST_VIEWPORT' and assign it to be // the lower half of the drawing window acVportTblRecLwr.Name = "TEST_VIEWPORT"; acVportTblRecLwr.LowerLeftCorner = new Point2d(0, 0); acVportTblRecLwr.UpperRightCorner = new Point2d(1, 0.5); // Add the new viewport to the Viewport table and the transaction using (ViewportTableRecord acVportTblRecUpr = new ViewportTableRecord()) { acVportTbl.Add(acVportTblRecUpr); acTrans.AddNewlyCreatedDBObject(acVportTblRecUpr, true); // Name the new viewport 'TEST_VIEWPORT' and assign it to be // the upper half of the drawing window acVportTblRecUpr.Name = "TEST_VIEWPORT"; acVportTblRecUpr.LowerLeftCorner = new Point2d(0, 0.5); acVportTblRecUpr.UpperRightCorner = new Point2d(1, 1); // To assign the new viewports as the active viewports, the // viewports named '*Active' need to be removed and recreated // based on 'TEST_VIEWPORT'. // Step through each object in the symbol table foreach (ObjectId acObjId in acVportTbl) { // Open the object for read ViewportTableRecord acVportTblRec; acVportTblRec = acTrans.GetObject(acObjId, OpenMode.ForRead) as ViewportTableRecord; // See if it is one of the active viewports, and if so erase it if (acVportTblRec.Name == "*Active") { acVportTblRec.UpgradeOpen(); acVportTblRec.Erase(); } } // Clone the new viewports as the active viewports foreach (ObjectId acObjId in acVportTbl) { // Open the object for read ViewportTableRecord acVportTblRec; acVportTblRec = acTrans.GetObject(acObjId, OpenMode.ForRead) as ViewportTableRecord; // See if it is one of the active viewports, and if so erase it if (acVportTblRec.Name == "TEST_VIEWPORT") { ViewportTableRecord acVportTblRecClone; acVportTblRecClone = acVportTblRec.Clone() as ViewportTableRecord; // Add the new viewport to the Viewport table and the transaction acVportTbl.Add(acVportTblRecClone); acVportTblRecClone.Name = "*Active"; acTrans.AddNewlyCreatedDBObject(acVportTblRecClone, true); } } // Update the display with the new tiled viewports arrangement acDoc.Editor.UpdateTiledViewportsFromDatabase(); } } // Commit the changes acTrans.Commit(); } // Dispose of the transaction } }
Sub CreateModelViewport() ' Create a new viewport Dim vportObj As AcadViewport Set vportObj = ThisDrawing.Viewports.Add("TEST_VIEWPORT") ' Split vportObj into 2 horizontal windows vportObj.Split acViewport2Horizontal ' Now set vportObj to be the active viewport ThisDrawing.ActiveViewport = vportObj End Sub