A polyface mesh represents the surface of an object defined by faces capable of having numerous vertices. Creating a polyface mesh is similar to creating a rectangular mesh. You create a polyface mesh by creating an instance of a PolyFaceMesh object. The constructor of the PolyFaceMesh object does not accept any parameters. To add a vertex to a polyface mesh, you create a PolyFaceMeshVertex and add it to the PolyFaceMesh object using the AppendVertex method.
As you create the polyface mesh, you can set specific edges to be invisible, assign them to layers, or give them colors. To make an edge invisible, you create an instance of a FaceRecord and set which edges should be invisible and then append the FaceRecord object to the PolyFaceMesh object using the AppendFaceRecord method.
This example creates a PolyfaceMesh object and changes the viewing direction of the active viewport to display the three-dimensional nature of the mesh.
Imports Autodesk.AutoCAD.Runtime Imports Autodesk.AutoCAD.ApplicationServices Imports Autodesk.AutoCAD.DatabaseServices Imports Autodesk.AutoCAD.Geometry <CommandMethod("CreatePolyfaceMesh")> _ Public Sub CreatePolyfaceMesh() '' Get the current document and database, and start a transaction Dim acDoc As Document = Application.DocumentManager.MdiActiveDocument Dim acCurDb As Database = acDoc.Database Using acTrans As Transaction = acCurDb.TransactionManager.StartTransaction() '' Open the Block table for read Dim acBlkTbl As BlockTable acBlkTbl = acTrans.GetObject(acCurDb.BlockTableId, _ OpenMode.ForRead) '' Open the Block table record Model space for write Dim acBlkTblRec As BlockTableRecord acBlkTblRec = acTrans.GetObject(acBlkTbl(BlockTableRecord.ModelSpace), _ OpenMode.ForWrite) '' Create a polyface mesh Using acPFaceMesh As PolyFaceMesh = New PolyFaceMesh() '' Add the new object to the block table record and the transaction acBlkTblRec.AppendEntity(acPFaceMesh) acTrans.AddNewlyCreatedDBObject(acPFaceMesh, True) '' Before adding vertexes, the polyline must be in the drawing Dim acPts3dPFMesh As Point3dCollection = New Point3dCollection() acPts3dPFMesh.Add(New Point3d(4, 7, 0)) acPts3dPFMesh.Add(New Point3d(5, 7, 0)) acPts3dPFMesh.Add(New Point3d(6, 7, 0)) acPts3dPFMesh.Add(New Point3d(4, 6, 0)) acPts3dPFMesh.Add(New Point3d(5, 6, 0)) acPts3dPFMesh.Add(New Point3d(6, 6, 1)) For Each acPt3d As Point3d In acPts3dPFMesh Dim acPMeshVer As PolyFaceMeshVertex = New PolyFaceMeshVertex(acPt3d) acPFaceMesh.AppendVertex(acPMeshVer) acTrans.AddNewlyCreatedDBObject(acPMeshVer, True) Next Using acFaceRec1 As FaceRecord = New FaceRecord(1, 2, 5, 4) acPFaceMesh.AppendFaceRecord(acFaceRec1) acTrans.AddNewlyCreatedDBObject(acFaceRec1, True) End Using Using acFaceRec2 As FaceRecord = New FaceRecord(2, 3, 6, 5) acPFaceMesh.AppendFaceRecord(acFaceRec2) acTrans.AddNewlyCreatedDBObject(acFaceRec2, True) End Using End Using '' Open the active viewport Dim acVportTblRec As ViewportTableRecord acVportTblRec = acTrans.GetObject(acDoc.Editor.ActiveViewportId, _ OpenMode.ForWrite) '' Rotate the view direction of the current viewport acVportTblRec.ViewDirection = New Vector3d(-1, -1, 1) acDoc.Editor.UpdateTiledViewportsFromDatabase() '' Save the new objects to the database acTrans.Commit() End Using End Sub
using Autodesk.AutoCAD.Runtime; using Autodesk.AutoCAD.ApplicationServices; using Autodesk.AutoCAD.DatabaseServices; using Autodesk.AutoCAD.Geometry; [CommandMethod("CreatePolyfaceMesh")] public static void CreatePolyfaceMesh() { // Get the current document and database, and start a transaction Document acDoc = Application.DocumentManager.MdiActiveDocument; Database acCurDb = acDoc.Database; using (Transaction acTrans = acCurDb.TransactionManager.StartTransaction()) { // Open the Block table record for read BlockTable acBlkTbl; acBlkTbl = acTrans.GetObject(acCurDb.BlockTableId, OpenMode.ForRead) as BlockTable; // Open the Block table record Model space for write BlockTableRecord acBlkTblRec; acBlkTblRec = acTrans.GetObject(acBlkTbl[BlockTableRecord.ModelSpace], OpenMode.ForWrite) as BlockTableRecord; // Create a polyface mesh using (PolyFaceMesh acPFaceMesh = new PolyFaceMesh()) { // Add the new object to the block table record and the transaction acBlkTblRec.AppendEntity(acPFaceMesh); acTrans.AddNewlyCreatedDBObject(acPFaceMesh, true); // Before adding vertexes, the polyline must be in the drawing Point3dCollection acPts3dPFMesh = new Point3dCollection(); acPts3dPFMesh.Add(new Point3d(4, 7, 0)); acPts3dPFMesh.Add(new Point3d(5, 7, 0)); acPts3dPFMesh.Add(new Point3d(6, 7, 0)); acPts3dPFMesh.Add(new Point3d(4, 6, 0)); acPts3dPFMesh.Add(new Point3d(5, 6, 0)); acPts3dPFMesh.Add(new Point3d(6, 6, 1)); foreach (Point3d acPt3d in acPts3dPFMesh) { PolyFaceMeshVertex acPMeshVer = new PolyFaceMeshVertex(acPt3d); acPFaceMesh.AppendVertex(acPMeshVer); acTrans.AddNewlyCreatedDBObject(acPMeshVer, true); } using (FaceRecord acFaceRec1 = new FaceRecord(1, 2, 5, 4)) { acPFaceMesh.AppendFaceRecord(acFaceRec1); acTrans.AddNewlyCreatedDBObject(acFaceRec1, true); } using (FaceRecord acFaceRec2 = new FaceRecord(2, 3, 6, 5)) { acPFaceMesh.AppendFaceRecord(acFaceRec2); acTrans.AddNewlyCreatedDBObject(acFaceRec2, true); } } // Open the active viewport ViewportTableRecord acVportTblRec; acVportTblRec = acTrans.GetObject(acDoc.Editor.ActiveViewportId, OpenMode.ForWrite) as ViewportTableRecord; // Rotate the view direction of the current viewport acVportTblRec.ViewDirection = new Vector3d(-1, -1, 1); acDoc.Editor.UpdateTiledViewportsFromDatabase(); // Save the new objects to the database acTrans.Commit(); } }
Sub CreatePolyfaceMesh() 'Define the mesh vertices Dim vertex(0 To 17) As Double vertex(0) = 4: vertex(1) = 7: vertex(2) = 0 vertex(3) = 5: vertex(4) = 7: vertex(5) = 0 vertex(6) = 6: vertex(7) = 7: vertex(8) = 0 vertex(9) = 4: vertex(10) = 6: vertex(11) = 0 vertex(12) = 5: vertex(13) = 6: vertex(14) = 0 vertex(15) = 6: vertex(16) = 6: vertex(17) = 1 ' Define the face list Dim FaceList(0 To 7) As Integer FaceList(0) = 1 FaceList(1) = 2 FaceList(2) = 5 FaceList(3) = 4 FaceList(4) = 2 FaceList(5) = 3 FaceList(6) = 6 FaceList(7) = 5 ' Create the polyface mesh Dim polyfaceMeshObj As AcadPolyfaceMesh Set polyfaceMeshObj = ThisDrawing.ModelSpace. _ AddPolyfaceMesh(vertex, FaceList) ' Change the viewing direction of the viewport to ' better see the polyface mesh Dim NewDirection(0 To 2) As Double NewDirection(0) = -1 NewDirection(1) = -1 NewDirection(2) = 1 ThisDrawing.ActiveViewport.direction = NewDirection ThisDrawing.ActiveViewport = ThisDrawing.ActiveViewport ZoomAll End Sub