Create Polyface Meshes (.NET)

A polyface mesh represents the surface of an object defined by faces capable of having numerous vertices. Creating a polyface mesh is similar to creating a rectangular mesh. You create a polyface mesh by creating an instance of a PolyFaceMesh object. The constructor of the PolyFaceMesh object does not accept any parameters. To add a vertex to a polyface mesh, you create a PolyFaceMeshVertex and add it to the PolyFaceMesh object using the AppendVertex method.

As you create the polyface mesh, you can set specific edges to be invisible, assign them to layers, or give them colors. To make an edge invisible, you create an instance of a FaceRecord and set which edges should be invisible and then append the FaceRecord object to the PolyFaceMesh object using the AppendFaceRecord method.

Create a polyface mesh

This example creates a PolyfaceMesh object and changes the viewing direction of the active viewport to display the three-dimensional nature of the mesh.

VB.NET

Imports Autodesk.AutoCAD.Runtime
Imports Autodesk.AutoCAD.ApplicationServices
Imports Autodesk.AutoCAD.DatabaseServices
Imports Autodesk.AutoCAD.Geometry
 
<CommandMethod("CreatePolyfaceMesh")> _
Public Sub CreatePolyfaceMesh()
    '' Get the current document and database, and start a transaction
    Dim acDoc As Document = Application.DocumentManager.MdiActiveDocument
    Dim acCurDb As Database = acDoc.Database

    Using acTrans As Transaction = acCurDb.TransactionManager.StartTransaction()
        '' Open the Block table for read
        Dim acBlkTbl As BlockTable
        acBlkTbl = acTrans.GetObject(acCurDb.BlockTableId, _
                                     OpenMode.ForRead)

        '' Open the Block table record Model space for write
        Dim acBlkTblRec As BlockTableRecord
        acBlkTblRec = acTrans.GetObject(acBlkTbl(BlockTableRecord.ModelSpace), _
                                        OpenMode.ForWrite)

        '' Create a polyface mesh
        Using acPFaceMesh As PolyFaceMesh = New PolyFaceMesh()

            '' Add the new object to the block table record and the transaction
            acBlkTblRec.AppendEntity(acPFaceMesh)
            acTrans.AddNewlyCreatedDBObject(acPFaceMesh, True)

            '' Before adding vertexes, the polyline must be in the drawing
            Dim acPts3dPFMesh As Point3dCollection = New Point3dCollection()
            acPts3dPFMesh.Add(New Point3d(4, 7, 0))
            acPts3dPFMesh.Add(New Point3d(5, 7, 0))
            acPts3dPFMesh.Add(New Point3d(6, 7, 0))

            acPts3dPFMesh.Add(New Point3d(4, 6, 0))
            acPts3dPFMesh.Add(New Point3d(5, 6, 0))
            acPts3dPFMesh.Add(New Point3d(6, 6, 1))

            For Each acPt3d As Point3d In acPts3dPFMesh
                Dim acPMeshVer As PolyFaceMeshVertex = New PolyFaceMeshVertex(acPt3d)
                acPFaceMesh.AppendVertex(acPMeshVer)
                acTrans.AddNewlyCreatedDBObject(acPMeshVer, True)
            Next

            Using acFaceRec1 As FaceRecord = New FaceRecord(1, 2, 5, 4)
                acPFaceMesh.AppendFaceRecord(acFaceRec1)
                acTrans.AddNewlyCreatedDBObject(acFaceRec1, True)
            End Using

            Using acFaceRec2 As FaceRecord = New FaceRecord(2, 3, 6, 5)
                acPFaceMesh.AppendFaceRecord(acFaceRec2)
                acTrans.AddNewlyCreatedDBObject(acFaceRec2, True)
            End Using
        End Using

        '' Open the active viewport
        Dim acVportTblRec As ViewportTableRecord
        acVportTblRec = acTrans.GetObject(acDoc.Editor.ActiveViewportId, _
                                          OpenMode.ForWrite)

        '' Rotate the view direction of the current viewport
        acVportTblRec.ViewDirection = New Vector3d(-1, -1, 1)
        acDoc.Editor.UpdateTiledViewportsFromDatabase()

        '' Save the new objects to the database
        acTrans.Commit()
    End Using
End Sub

C#

using Autodesk.AutoCAD.Runtime;
using Autodesk.AutoCAD.ApplicationServices;
using Autodesk.AutoCAD.DatabaseServices;
using Autodesk.AutoCAD.Geometry;
 
[CommandMethod("CreatePolyfaceMesh")]
public static void CreatePolyfaceMesh()
{
    // Get the current document and database, and start a transaction
    Document acDoc = Application.DocumentManager.MdiActiveDocument;
    Database acCurDb = acDoc.Database;

    using (Transaction acTrans = acCurDb.TransactionManager.StartTransaction())
    {
        // Open the Block table record for read
        BlockTable acBlkTbl;
        acBlkTbl = acTrans.GetObject(acCurDb.BlockTableId,
                                        OpenMode.ForRead) as BlockTable;

        // Open the Block table record Model space for write
        BlockTableRecord acBlkTblRec;
        acBlkTblRec = acTrans.GetObject(acBlkTbl[BlockTableRecord.ModelSpace],
                                        OpenMode.ForWrite) as BlockTableRecord;

        // Create a polyface mesh
        using (PolyFaceMesh acPFaceMesh = new PolyFaceMesh())
        {
            // Add the new object to the block table record and the transaction
            acBlkTblRec.AppendEntity(acPFaceMesh);
            acTrans.AddNewlyCreatedDBObject(acPFaceMesh, true);

            // Before adding vertexes, the polyline must be in the drawing
            Point3dCollection acPts3dPFMesh = new Point3dCollection();
            acPts3dPFMesh.Add(new Point3d(4, 7, 0));
            acPts3dPFMesh.Add(new Point3d(5, 7, 0));
            acPts3dPFMesh.Add(new Point3d(6, 7, 0));

            acPts3dPFMesh.Add(new Point3d(4, 6, 0));
            acPts3dPFMesh.Add(new Point3d(5, 6, 0));
            acPts3dPFMesh.Add(new Point3d(6, 6, 1));

            foreach (Point3d acPt3d in acPts3dPFMesh)
            {
                PolyFaceMeshVertex acPMeshVer = new PolyFaceMeshVertex(acPt3d);
                acPFaceMesh.AppendVertex(acPMeshVer);
                acTrans.AddNewlyCreatedDBObject(acPMeshVer, true);
            }

            using (FaceRecord acFaceRec1 = new FaceRecord(1, 2, 5, 4))
            {
                acPFaceMesh.AppendFaceRecord(acFaceRec1);
                acTrans.AddNewlyCreatedDBObject(acFaceRec1, true);
            }

            using (FaceRecord acFaceRec2 = new FaceRecord(2, 3, 6, 5))
            {
                acPFaceMesh.AppendFaceRecord(acFaceRec2);
                acTrans.AddNewlyCreatedDBObject(acFaceRec2, true);
            }
        }

        // Open the active viewport
        ViewportTableRecord acVportTblRec;
        acVportTblRec = acTrans.GetObject(acDoc.Editor.ActiveViewportId,
                                            OpenMode.ForWrite) as ViewportTableRecord;

        // Rotate the view direction of the current viewport
        acVportTblRec.ViewDirection = new Vector3d(-1, -1, 1);
        acDoc.Editor.UpdateTiledViewportsFromDatabase();

        // Save the new objects to the database
        acTrans.Commit();
    }
}

VBA/ActiveX Code Reference

Sub CreatePolyfaceMesh()
    'Define the mesh vertices
    Dim vertex(0 To 17) As Double
    vertex(0) = 4: vertex(1) = 7: vertex(2) = 0
    vertex(3) = 5: vertex(4) = 7: vertex(5) = 0
    vertex(6) = 6: vertex(7) = 7: vertex(8) = 0
    vertex(9) = 4: vertex(10) = 6: vertex(11) = 0
    vertex(12) = 5: vertex(13) = 6: vertex(14) = 0
    vertex(15) = 6: vertex(16) = 6: vertex(17) = 1
 
    ' Define the face list
    Dim FaceList(0 To 7) As Integer
    FaceList(0) = 1
    FaceList(1) = 2
    FaceList(2) = 5
    FaceList(3) = 4
    FaceList(4) = 2
    FaceList(5) = 3
    FaceList(6) = 6
    FaceList(7) = 5
 
    ' Create the polyface mesh
    Dim polyfaceMeshObj As AcadPolyfaceMesh
    Set polyfaceMeshObj = ThisDrawing.ModelSpace. _
                              AddPolyfaceMesh(vertex, FaceList)
 
    ' Change the viewing direction of the viewport to
    ' better see the polyface mesh
    Dim NewDirection(0 To 2) As Double
    NewDirection(0) = -1
    NewDirection(1) = -1
    NewDirection(2) = 1
    ThisDrawing.ActiveViewport.direction = NewDirection
    ThisDrawing.ActiveViewport = ThisDrawing.ActiveViewport
 
    ZoomAll
End Sub