A solid object (Solid3d object) represents the entire volume of an object. Solids are the most informationally complete and least ambiguous of the 3D modeling types. Complex solid shapes are also easier to construct and edit than wireframes and meshes.
You create basic solid shapes, such as a box, sphere, and wedge among others with the member methods and properties of the Solid3d object. You can also extrude region objects along a path or revolving a 2D object about an axis.
Like meshes, solids are displayed as wireframes until you hide, shade, or render them. Additionally, you can analyze solids for their mass properties (volume, moments of inertia, center of gravity, and so forth). Use the following MassProperties property you can query the Solid3dMassProperties object associated with the Solid3d object. The Solid3dMassProperties object contains the following properties in which allow you to analyze the solid: MomentOfInertia, PrincipalAxes, PrincipalMoments, ProductOfInertia, RadiiOfGyration, and Volume.
The display of a solid is affected by the current visual style and 3D modeling related system variables. Some of the system variables that affect the display of a solid are ISOLINES and FACETRES. ISOLINES controls the number of tessellation lines used to visualize curved portions of the wireframe, while FACETRES adjusts the smoothness of shaded and hidden-line objects.
The following example creates a wedge-shaped solid. The viewing direction of the active viewport is updated to display the three-dimensional nature of the wedge.
Imports Autodesk.AutoCAD.Runtime Imports Autodesk.AutoCAD.ApplicationServices Imports Autodesk.AutoCAD.DatabaseServices Imports Autodesk.AutoCAD.Geometry <CommandMethod("CreateWedge")> _ Public Sub CreateWedge() '' Get the current document and database, and start a transaction Dim acDoc As Document = Application.DocumentManager.MdiActiveDocument Dim acCurDb As Database = acDoc.Database Using acTrans As Transaction = acCurDb.TransactionManager.StartTransaction() '' Open the Block table for read Dim acBlkTbl As BlockTable acBlkTbl = acTrans.GetObject(acCurDb.BlockTableId, _ OpenMode.ForRead) '' Open the Block table record Model space for write Dim acBlkTblRec As BlockTableRecord acBlkTblRec = acTrans.GetObject(acBlkTbl(BlockTableRecord.ModelSpace), _ OpenMode.ForWrite) '' Create a 3D solid wedge Using acSol3D As Solid3d = New Solid3d() acSol3D.CreateWedge(10, 15, 20) '' Position the center of the 3D solid at (5,5,0) acSol3D.TransformBy(Matrix3d.Displacement(New Point3d(5, 5, 0) - _ Point3d.Origin)) '' Add the new object to the block table record and the transaction acBlkTblRec.AppendEntity(acSol3D) acTrans.AddNewlyCreatedDBObject(acSol3D, True) End Using '' Open the active viewport Dim acVportTblRec As ViewportTableRecord acVportTblRec = acTrans.GetObject(acDoc.Editor.ActiveViewportId, _ OpenMode.ForWrite) '' Rotate the view direction of the current viewport acVportTblRec.ViewDirection = New Vector3d(-1, -1, 1) acDoc.Editor.UpdateTiledViewportsFromDatabase() '' Save the new objects to the database acTrans.Commit() End Using End Sub
using Autodesk.AutoCAD.Runtime; using Autodesk.AutoCAD.ApplicationServices; using Autodesk.AutoCAD.DatabaseServices; using Autodesk.AutoCAD.Geometry; [CommandMethod("CreateWedge")] public static void CreateWedge() { // Get the current document and database, and start a transaction Document acDoc = Application.DocumentManager.MdiActiveDocument; Database acCurDb = acDoc.Database; using (Transaction acTrans = acCurDb.TransactionManager.StartTransaction()) { // Open the Block table record for read BlockTable acBlkTbl; acBlkTbl = acTrans.GetObject(acCurDb.BlockTableId, OpenMode.ForRead) as BlockTable; // Open the Block table record Model space for write BlockTableRecord acBlkTblRec; acBlkTblRec = acTrans.GetObject(acBlkTbl[BlockTableRecord.ModelSpace], OpenMode.ForWrite) as BlockTableRecord; // Create a 3D solid wedge using (Solid3d acSol3D = new Solid3d()) { acSol3D.CreateWedge(10, 15, 20); // Position the center of the 3D solid at (5,5,0) acSol3D.TransformBy(Matrix3d.Displacement(new Point3d(5, 5, 0) - Point3d.Origin)); // Add the new object to the block table record and the transaction acBlkTblRec.AppendEntity(acSol3D); acTrans.AddNewlyCreatedDBObject(acSol3D, true); } // Open the active viewport ViewportTableRecord acVportTblRec; acVportTblRec = acTrans.GetObject(acDoc.Editor.ActiveViewportId, OpenMode.ForWrite) as ViewportTableRecord; // Rotate the view direction of the current viewport acVportTblRec.ViewDirection = new Vector3d(-1, -1, 1); acDoc.Editor.UpdateTiledViewportsFromDatabase(); // Save the new objects to the database acTrans.Commit(); } }
Sub CreateWedge() Dim wedgeObj As Acad3DSolid Dim center(0 To 2) As Double Dim length As Double Dim width As Double Dim height As Double ' Define the wedge center(0) = 5#: center(1) = 5#: center(2) = 0 length = 10#: width = 15#: height = 20# ' Create the wedge in model space Set wedgeObj = ThisDrawing.ModelSpace. _ AddWedge(center, length, width, height) ' Change the viewing direction of the viewport Dim NewDirection(0 To 2) As Double NewDirection(0) = -1 NewDirection(1) = -1 NewDirection(2) = 1 ThisDrawing.ActiveViewport.direction = NewDirection ThisDrawing.ActiveViewport = ThisDrawing.ActiveViewport ZoomAll End Sub