Properties for Shape Instances
This page describes the properties for shape instances exposed in the eRnsT interface.
Shape instances are the elements in the geometry that makes up your scene.
Light Mapping
The settings in the Light Mapping group control the way lighting values are stored
in lightmaps for the different objects in your scene.
setting |
description |
savable? |
Mapping Type |
Determines how the lightmap for this shape instance is baked.
- None disables the baking of lightmaps for this shape instance.
- If you choose vertex mapping, no other settings are read from this group.
- If you choose texture mapping, you can use the Resolution X and Resolution Y settings
to tweak the resolution of the texture.
|
Yes |
Resolution X |
Sets the resolution of the lightmap on the X axis. Read only when the Mapping Type
setting is set to Texture Mapping.
|
Yes |
Resolution Y |
Sets the resolution of the lightmap on the Y axis. Read only when the Mapping Type
setting is set to Texture Mapping.
|
Yes |