If you use the "classic" material system, the XML configuration file offers a wide variety of settings for configuring the way the rendering and baking is carried out. In practice, the default values for most of these settings produce good results for most projects. The minimal sample configuration below isolates just the most important configuration settings, which are typically tuned differently for each project or even each scene.
For detailed descriptions of all possible configuration parameters, including the ones shown below, see the XML Reference.
<ILConfig> <!-- Global illumination settings. --> <GISettings> <enableGI>true</enableGI> <primaryIntegrator>FinalGather</primaryIntegrator> <secondaryIntegrator>PathTracer</secondaryIntegrator> <fgRays>500</fgRays> <fgContrastThreshold>0.1</fgContrastThreshold> </GISettings> <!-- Sampling settings for texture targets. --> <AASettings> <minSampleRate>0</minSampleRate> <maxSampleRate>2</maxSampleRate> <contrast>0.1</contrast> <filter>Gauss</filter> <filterSize><x>1.0</x><y>1.0</y></filterSize> </AASettings> </ILConfig>
Note that if you use physical materials in your scene, the parameters in the GISettings and AASettings groups are not read. You configure global illumination and anti-aliasing settings using the functions in the Beast API instead.