FrameSettings

The settings in the <FrameSettings> group control global options that determine the way your render job is carried out.

The following block lists the settings available in this group, with their default values. Descriptions of the settings are below.

<FrameSettings>
    <outputVerbosity>
        <errorPrint>true</errorPrint>
        <warningPrint>true</warningPrint>
        <benchmarkPrint>false</benchmarkPrint>
        <progressPrint>true</progressPrint>
        <infoPrint>false</infoPrint>
        <verbosePrint>false</verbosePrint>
        <debugFile>false</debugFile>
        <eventLogPrint>true</eventLogPrint>
    </outputVerbosity>
</FrameSettings>

outputVerbosity > errorPrint

Determines whether or not Beast logs error messages generated during rendering.

outputVerbosity > warningPrint

Determines whether or not Beast logs warning messages generated during rendering.

outputVerbosity > benchmarkPrint

Determines whether or not Beast logs benchmark messages generated during rendering.

outputVerbosity > progressPrint

Determines whether or not Beast logs progress messages generated during rendering.

outputVerbosity > infoPrint

Determines whether or not Beast logs informational messages generated during rendering.

outputVerbosity > verbosePrint

Determines whether or not Beast logs detailed verbose messages generated during rendering.

outputVerbosity > debugFile

When enabled, Beast prints messages to a file named debug.out, which it creates in the current output directory.

outputVerbosity > eventLogPrint

When enabled, Beast prints a detailed log of events to a file named rendertoolcontroller.log.csv, which it creates in the job folder inside the Beast cache. Although this event log can be very useful for Autodesk engineers to assist you in troubleshooting problems that occur in your rendering jobs, generating the event log may affect rendering performance. You may want to consider disabling this option in your final production workflow.