Properties for Point Lights
This page describes the configuration settings exposed for point lights in the eRnsT
interface.
setting |
description |
savable? |
Transform |
The properties in the Transform group define the position, orientation and scaling
of the light source along each axis. These values are expressed in world space.
|
Yes |
Enable |
Determines whether or not the light is active. You can use this setting to disable
a light temporarily if you want to test the effect of removing the light from the
scene without permanently deleting it.
|
No |
Color |
Determines the color of the light radiated from the light source. The value you set
here is also affected by the Intensity setting.
|
Yes |
Intensity |
Determines the intensity of the light radiated from the light source. The default value of 1 produces light at the full value of the Color setting. Lower
values dampen the strength of the color proportionately, and higher values push the
color toward white. A value of 0 effectively disables the light source.
|
Yes |
Direct Light Scale |
Applies a scaling factor to the strength of the direct light rays emanating from the
light source. You can use this setting to tweak the strength of the direct light relative
to the indirect light.
|
Yes |
Indirect Light Scale |
Applies a scaling factor to the strength of the indirect light rays emanating from
the light source. You can use this setting to tweak the strength of the indirect light
relative to the direct light.
|
Yes |
Bake Direct Light |
Determines whether or not the direct light from this source is baked to the lightmap.
If you set this value to false, the direct light component is rendered in the 3D view
using real-time shadow mapping. Indirect light from the source is always baked to
the lightmap.
|
No |
Light Stats
The settings in the Light Stats group determine when the light source contributes
to the overall lighting.
setting |
description |
savable? |
Visible for Eye |
Determines whether or not the light source gives a direct light contribution. |
Yes |
Visible for Refl |
Determines whether or not the light contributes to rays that have been reflected.
|
Yes |
Visible for Refr |
Determines whether or not the light contributes to rays that have been refracted.
|
Yes |
Visible for GI |
Determines whether or not this source contributes to the indirect light in the scene.
|
Yes |
Falloff
The settings in the Falloff group control the way the light from this source diminishes
with distance.
setting |
description |
savable? |
Type |
Determines the type of algorithm used to diminish the light as the distance to the
source increases. The choice you make here determines the way the other settings in
this group are interpreted. This setting offers the following options:
- Exponent: calculates falloff based purely on the distance from the source, and clips
any contributions at a distance greater than the value of the Range setting.
- Max Range: calculates falloff based on the value of the Range setting so that the
light diminishes gracefully as it approaches the Range threshold.
- Polynomial: allows you to specify three coefficients (Constant, Linear, and Quadratic)
that are used to calculate the falloff. The equation used is as follows, where r represents the distance to the light source:
falloff = ( 1 / (Constant + Linear * r +
Quadratic * r2))
|
Yes |
Range |
Specifies the maximum range of the light emitted by this source when the Type setting
is set to Exponent or Max Range.
|
Yes |
Exponent |
Specifies the rate of falloff when the Type setting is set to Exponent or Max Range.
A value of 0.0 gives no falloff, 1.0 gives linear falloff, 2.0 gives quadratic falloff,
etc.
|
Yes |
Clamp |
Determines whether or not falloff calculations are clamped to a maximum of 1.0 in
the immediate region of the light source. Enabling this setting may be helpful for
point lights that are placed close to walls or other objects, to avoid washing out
details in the object textures.
|
Yes |
Constant |
Specifies the constant coefficient used to calculate falloff when the Type setting
is set to Polynomial.
|
Yes |
Linear |
Specifies the linear coefficient used to calculate falloff when the Type setting is
set to Polynomial.
|
Yes |
Quadratic |
Specifies the quadratic coefficient used to calculate falloff when the Type setting
is set to Polynomial.
|
Yes |
Shadows
The settings in the Shadows group control whether or not the light casts shadows,
and how those shadows are calculated.
setting |
description |
savable? |
Cast Shadows |
Determines whether or not the direct light from this source casts shadows when it
hits physical objects in the scene.
|
Yes |
Shadow Radius |
Specifies the radius of this light source when considering it as a shadow caster.
Larger values produce more diffuse shadows, smaller values produce sharper shadows.
|
Yes |