The settings in the <AASettings> group control the way sampling points are adaptively determined for texture baking, and how those samples are combined together for each pixel in the final texture.
The following block lists the settings available in this group, with their default values. Descriptions of the settings are below.
<AASettings> <maxSampleRate>0</maxSampleRate> <minSampleRate>-2</minSampleRate> <contrast>0.1</contrast> <diagnose>false</diagnose> <clamp>false</clamp> <minValue>0</minValue> <maxValue>1</maxValue> <filter>box</filter> <filterSize> <x>1</x> <y>1</y> </filterSize> </AASettings>
Determines the maximum number of samples per pixel, using the following formula: 4^<maxSampleRate>.
Accepts values in the range [-4..4]. The default value is 0.
This setting may be overridden by the <minSampleRate> value. See <minSampleRate> below for details.
Determines the minimum number of samples per pixel, using the following formula: 4^<minSampleRate>.
Accepts values in the range [-4..4]. The default value is 0.
It is recommended to use at least one sample per pixel for production use (i.e. <minSampleRate> >= 0). Values less than 0 allow less than one sample to be used per pixel; this undersampling is most useful when doing camera renders or baking textures with big UV-patches.
This setting is interpreted in conjunction with <maxSampleRate> as follows to determine the minimum and maximum number of samples per pixel:
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-4 | -3 | -2 | -1 | 0 | 1 | 2 | 3 | 4 |
-4 | 1/256 | 1/256 to 1/64 | 1/256 to 1/16 | 1/256 to 1/4 | 1/256 to 1 | 1/256 to 4 | 1/256 to 16 | 1/256 to 64 | 1/256 to 256 |
-3 | 1/64 | 1/64 | 1/64 to 1/16 | 1/64 to 1/4 | 1/64 to 1 | 1/64 to 4 | 1/64 to 16 | 1/64 to 64 | 1/64 to 256 |
-2 | 1/16 | 1/16 | 1/16 | 1/16 to 1/4 | 1/16 to 1 | 1/16 to 4 | 1/16 to 16 | 1/16 to 64 | 1/16 to 256 |
-1 | 1/4 | 1/4 | 1/4 | 1/4 | 1/4 to 1 | 1/4 to 4 | 1/4 to 16 | 1/4 to 64 | 1/4 to 256 |
0 | 1 | 1 | 1 | 1 | 1 | 1 to 4 | 1 to 16 | 1 to 64 | 1 to 256 |
1 | 4 | 4 | 4 | 4 | 4 | 4 | 4 to 16 | 4 to 64 | 4 to 256 |
2 | 16 | 16 | 16 | 16 | 16 | 16 | 16 | 16 to 64 | 16 to 256 |
3 | 64 | 64 | 64 | 64 | 64 | 64 | 64 | 64 | 64 to 256 |
4 | 256 | 256 | 256 | 256 | 256 | 256 | 256 | 256 | 256 |
If the difference in contrast between two adjacent samples is less than this threshold, Beast will consider the sampling good enough. If the difference in contrast is greater than this threshold, and if the <maxSampleRate> value allows it, Beast will place additional samples in the area.
Enable this to diagnose the sampling. The brighter a pixel is, the more samples were taken at that position.
To work efficiently on LDR images, the sampling algorithm can clamp the intensity of the image samples to the range [<minValue>..<maxValue>].
When rendering in HDR, this is not desired. The <clamp> setting should then be disabled.
The sub-pixel filter to use when weighing together the samples for each pixel. This value, along with the filter size, may affect the final look of the lightmaps. Accepts the following values:
The width of the filter kernel, in pixels. Accepts values from 1.0 to 3.0 inclusive. The default value is 1.0.
The height of the filter kernel, in pixels. Accepts values from 1.0 to 3.0 inclusive. The default value is 1.0.