Legal use of Beast involves the following considerations:
This license agreement typically outlines certain attributions that you must provide in the credits and marketing material for your game, such as Autodesk logos, copyrights, and trademark information. If you have any questions, please contact your sales representative.
You should have received a license key when you set up your Beast evaluation or purchased the product. A Gameware license key is a simple text string token. If you have not received a license key, or if you need to obtain a new license key for another project, e-mail your request to gameware@autodesk.com.
The Beast SDK samples, Maya plug-in, and UDK integration all read the license key from the BEAST_LICENSE environment variable. To enable your license, create a new environment variable, BEAST_LICENSE, with your license key as its value.
When writing your own integration, you must include the license key as an argument in ILBCreateBeastManager(). For more details see Setting Up Your Project.