Adding a Non-destructive Breakline

A non-destructive breakline does not remove any triangle edges. It places new points along the breakline at each intersection with a triangle edge and new triangles are computed. Again, it is created like standard breaklines are created except you call the AeccSurfaceBreaklines.AddNonDestructiveBreakline method.

Set oBreakline = oTinSurface.Breaklines _
  .AddNonDestructiveBreakline( _
    oEntityArray, _
    "Sample Non-Destructive Break", _
    1#)