About the COGO Editor

Use the COGO Editor to create and adjust 2D traverses.

Graphical Preview and Object Insertion

Temporary graphics, as shown in the following example, are displayed in the drawing when you enter traverse data in the COGO Editor.

These graphics disappear when you close the COGO Editor. You can use the Create Polyline From Traverse and Add COGO Points to Drawing options to insert objects into the drawing that are based on the traverse data.

When you select an adjustment method on the Balance tab, additional graphics are displayed in the drawing to show the effects of the adjustment.

General Guidelines for Entering Data

You can load data into the COGO Editor by selecting an existing polyline in the drawing or by manually entering known data. You can use a variety of formats and mathematical equations to quickly enter traverse data.

Using Mathematical Equations to Calculate Traverse Parameters

You can enter a variety of mathematical equations to calculate traverse parameter values. The equations enable you to enter known data, such as the relative location of COGO points, when you define a traverse.

The following operators are valid:

The following equations are simple examples of how to enter data in the COGO Editor:

Equation Result
(1 to 2)/2 Calculate the angle, direction, or distance between points 1 and 2, and then divide the result by 2.
100+200+150 Return the sum of multiple values.
Note: This type of equation is useful for calculating the total distance of several, contiguous lot lines.