Modeling a part involves configuring a variety of part features.
In Part Builder, the term model refers to the graphical representation of a part. A model consists of various features that have specific relationships to each other and that define the behavior of the part. Some features require that you create simple shapes or points, while others require an extrusion or path. Some features represent visible geometry, and some help you to position geometry precisely on a part. You can modify features to refine and improve your parts over time. You change features by modifying their size and shape or by flipping or moving them. To effectively model a part, it is important to understand how each feature relates to the other features of modeling.
The following illustration shows the features that make up the model. Arrows indicate the direction of the relationship between features. For example, modifying geometry affects a profile, which affects a modifier, and so on. Refer to this illustration as you learn more about each feature to help you understand the relationships between features.
To model a part, you must first define work planes on which to create the geometry of your model. You can then create profiles and apply modifiers to define the shape and default size of the part. To avoid distortion in the model, start with the larger features, which have more impact on the overall size of the part, and then add the smaller features.
Modeling any part typically involves adding a profile, geometry, dimensions, and constraints. You may need to add extrusions, but these are typically used for more complex structure shapes.
For a simple cylindrical structure part, the profile is circular, the geometry is typically fixed center, and an example of a constraint is concentric. Dimension parameters define various diameters for the shape. For example, a dimension parameter named BdyD1 is used to define the diameter for the body of a simple cylindrical structure.
Keep the following tips in mind as you model the part: