Defines the attributes of a cylindrical body you create by adding depth to a circular region.
- On the ribbon, click 3d Model tab Freeform panel Cylinder . If necessary, click the drop-down menu to access Cylinder.
- Click a work plane, planar face or 2D sketch.
- Click in the graphics window to specify the base point of the cylinder.
- Change and adjust the shape by:
- Using the manipulators to adjust the radius and height.
- Changing the values for radius and height in the input fields.
- Changing the number of faces in the in the input fields. The more faces you add, the more control you have to manipulate the shape.
- Add symmetry in the X, Y, and Z axis by selecting the respective checkbox in the Cylinder dialog box.
- Change the size and direction by:
- Selecting and moving the arrows in the graphics window.
- Change the direction from single to both or from both to single direction by selecting the appropriate direction arrow in the Cylinder dialog box.
- Click OK.
Make further refinements to the shape using the other Freeform commands:
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Edit Form
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Insert Edge
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Subdivide
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Bridge
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Match Edge
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Symmetry and Clear Symmetry
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Delete
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Toggle Smooth