Returns the frame which represents the uniform scaling transformation of f. The returned value acts as a scaled version of f.
Frames define coordinate systems. They are essentially transformation matrices from the "world" coordinate frame. Frames can be used to position Parts, but rules regarding frames are ignored when constraint-based positioning is used. This behavior is controlled by the ignorePosition? parameter, which is common to all positionable designs.
scaleFrame ( f As Frame, _ scale As Number ) As Frame
Argument | Type | Description |
---|---|---|
f | Frame | The frame representing the coordinate system to be scaled.n. |
scale | Number | The scaling value. |
Intent >scaleFrame(worldFrame(), 2.5) --> Frame<Vector_(2.5, 0.0, 0.0, WorldFrame()), Vector_(0.0, 2.5, 0.0, WorldFrame()), Vector_(0.0, 0.0, 2.5, WorldFrame()), Point_(0.0, 0.0, 0.0, WorldFrame())>