Returns the inverse of Frame f. An inverse of a Frame can be considered equivalent to the inverse of the transformation matrix represented by the Frame.
Frames define coordinate systems. They are essentially transformation matrices from the "world" coordinate frame. Frames can be used to position Parts, but rules regarding frames are ignored when constraint-based positioning is used. This behavior is controlled by the ignorePosition? parameter, which is common to all positionable designs.
invertFrame ( f As Frame ) As Frame
Argument | Type | Description |
---|---|---|
f | Frame | The frame for which the inverse is sought. |