A coil creates a helix-based feature or body, such as a spring, or threads on a cylindrical surface.
A coil can be a new body in a multi-body part .
To create threads, you specify a coil profile that represents the shape of the thread, and use the cylinder center point to create the rotation axis.
You can specify that the start and end of the coil has a Natural or Flat pitch. Natural ends a coil without a transition angle or flat end. Flat ends a coil with a transition distance and a portion of a turn that has no pitch. If start and end are Natural, neither is selectable.