Interface: EPolyManipGrip

Interfaces > Core Interfaces > EPolyManipGrip

This Core Interface introduced in 3ds Max 2011 exposes methods to invoke and access the state of the Caddy (a.k.a. "Grip") manipulator for various Editable Poly manipulation modes.

See also Interface: Grip

Interface: EPolyManipGrip

Methods:

<void>EPolyManipGrip.SetManipulateGrip <bool>on <enum>gripItem 	 

gripItem enums: {#SSFalloff | #SSBubble | #SSPinch | #SetFlow | #LoopShift | #RingShift | #EdgeCrease | #EdgeWeight | #VertexWeight}   

Enable/Disable the Caddy manipulator for the Item defined by the second argument based on the first Boolean argument.

   

<bool>EPolyManipGrip.GetManipulateGrip <enum>gripItem 

gripItem enums: {#SSFalloff | #SSBubble | #SSPinch | #SetFlow | #LoopShift | #RingShift | #EdgeCrease | #EdgeWeight | #VertexWeight} 

Returns the enabled state of the Caddy manipulator for the Item defined by the first argument.

   

See Also