Interfaces > Core Interfaces > SceneMissingPlugIns |
The SceneMissingPlugins Core Interface provides methods to query to count, classes, file names and descriptions of missing plugins in the current scene.
Available in 3ds Max 2014 and higher.
<integer>SceneMissingPlugIns.GetMissingPlugInCount()
Returns the number of missing plugins in the current scene.
<string>SceneMissingPlugIns.GetMissingPlugInClassName <index>Index
Returns the class name of the indexed missing plugin.
<string>SceneMissingPlugIns.GetMissingPlugInFileName <index>Index
Returns the file name of the indexed missing plugin.
<string>SceneMissingPlugIns.GetMissingPlugInDescription <index>Index
Returns the description of the indexed missing plugin.
EXAMPLE: |
--The following script will print information about missing plugins, if any: for i = 1 to SceneMissingPlugIns.GetMissingPlugInCount() do ( local theName = SceneMissingPlugIns.GetMissingPlugInClassName i local theFileName = SceneMissingPlugIns.GetMissingPlugInFileName i local theDesc = SceneMissingPlugIns.GetMissingPlugInDescription i format "%: % | % | %\n" i theName theFileName theDesc ) --To test, evaluate a scripted plugin, create an instance of it in the scene and save the scene. --Restart 3ds Max and without reevaluating the scripted plugin, load the scene file. --Then execute the script below to see the information about your missing plugin. |