<max_base_GBuffer_lens>.NodeID : boolean
<max_base_GBuffer_lens>.NodeRenderID : boolean
<max_base_GBuffer_lens>.RealColor : boolean
<max_base_GBuffer_lens>.UV : boolean
<max_base_GBuffer_lens>.Velocity : boolean
<max_base_GBuffer_lens>.MtlID_connected : boolean
<max_base_GBuffer_lens>.MtlID_shader : texturemap
<max_base_GBuffer_lens>.MtlID_paramName : string
<max_base_GBuffer_lens>.NodeID_connected : boolean
<max_base_GBuffer_lens>.NodeID_shader : texturemap
<max_base_GBuffer_lens>.NodeID_paramName : string
<max_base_GBuffer_lens>.NodeRenderID_connected : boolean
<max_base_GBuffer_lens>.NodeRenderID_shader : texturemap
<max_base_GBuffer_lens>.NodeRenderID_paramName : string
<max_base_GBuffer_lens>.RealColor_connected : boolean
<max_base_GBuffer_lens>.RealColor_shader : texturemap
<max_base_GBuffer_lens>.RealColor_paramName : string
<max_base_GBuffer_lens>.UV_connected : boolean
<max_base_GBuffer_lens>.UV_shader : texturemap
<max_base_GBuffer_lens>.UV_paramName : string
<max_base_GBuffer_lens>.Velocity_connected : boolean
<max_base_GBuffer_lens>.Velocity_shader : texturemap
<max_base_GBuffer_lens>.Velocity_paramName : string
<max_base_GBuffer_lens>.TheList : maxObject array
<max_base_GBuffer_lens>.Shader_Version : integer