MAX File Asset Metadata Stream Access
In 3ds Max 2010 and higher, the 3ds Max scene file provides Asset Metadata in a separate stream which can be accessed and modified by external applications.
The Asset data is generated and managed by the AssetManager and AssetUser objects.
The Asset Metadata inside a saved 3ds Max scene file can also be accessed by MAXScript using the following functions:
getMAXFileAssetMetadata <filename>
Returns an array of AssetMetadata_StructDef struct instances corresponding to assets
defined in the specified.MAXfile.
setMAXFileAssetMetadata <filename> <array of AssetMetadata_StructDef instances>
Updates the asset metadata defined in the specified.MAXfile.
If the asset ID for an existing asset is not found in the AssetMetadata_StructDef
struct instances, the asset is unchanged.
If an asset ID match is found, the asset types must be the same, otherwise a runtime
error will be generated.
EXAMPLE
|
scenefilename = @"$scenes\assetMetaDataRewriteTest.max"
fileassets = #()
(
resetmaxfile #noprompt
gc()
myteapot = teapot material:(standard diffusemap:(bitmapTexture filename:@"$maps[1]\assetFile1.tga") bumpmap:(bitmapTexture filename:@"$maps[1]\assetFile2.tga"))
print "material assets:"
format "%\n"myteapot.material.diffusemap.filename
format "%\n"myteapot.material.bumpmap.filename
format "\n"
print "asset manager assets - presave:"
for i = 1 to assetmanager.GetNumAssets() do
(
asset = assetmanager.GetAssetByIndex i
format "% : % : % \n" (asset.GetAssetId()) (asset.GetFileName()) (asset.GetType())
)
format "\n"
gc light:true
savemaxfile scenefilename
print "asset manager assets - postsave:"
for i = 1 to assetmanager.GetNumAssets() do
(
asset = assetmanager.GetAssetByIndex i
format "% : % : % \n" (asset.GetAssetId()) (asset.GetFileName()) (asset.GetType())
)
format "\n"
gc light:true
print "original scene file assets:"
fileassets = getMAXFileAssetMetadata scenefilename
for asset in fileassets do
format "% : % : %\n" asset.assetId asset.FileName asset.Type
format "\n"
gc light:true
fileassets[1].filename = "assetFile3.tga"
setMAXFileAssetMetadata scenefilename fileassets
print "modified scene file assets:"
fileassets = getMAXFileAssetMetadata scenefilename
for asset in fileassets do
format "% : % : %\n" asset.assetId asset.FileName asset.Type
format "\n"
gc light:true
ok
)
-- error tests
oldType = fileassets[1].type
fileassets[1].type = #animation
setMAXFileAssetMetadata scenefilename fileassets
fileassets[1].type = oldType
oldAssetId = fileassets[1].assetId
fileassets[1].assetId = 123
setMAXFileAssetMetadata scenefilename fileassets
fileassets[1].assetId = oldAssetId
oldAssetId = fileassets[1].assetId
fileassets[1].assetId = "123"
setMAXFileAssetMetadata scenefilename fileassets
fileassets[1].assetId = oldAssetId
|
OUTPUT:
|
"$scenes\assetMetaDataRewriteTest.max"
#()
"material assets:"
C:\Program Files\Autodesk\3ds Max 2010\Maps\assetFile1.tga
C:\Program Files\Autodesk\3ds Max 2010\Maps\assetFile2.tga
"asset manager assets - presave:"
{FFF11D6D-8F2A-417E-8D45-4FAC1B750C43} : C:\Program Files\Autodesk\3ds Max 2010\Maps\assetFile2.tga : #bitmap
{7647BFE7-3E18-480D-83BC-19F378C9E185} : C:\Program Files\Autodesk\3ds Max 2010\Maps\assetFile1.tga : #bitmap
{4316B891-0A3E-48A6-BACA-139E228E5899} : glare_streaks_star_camera_filter.tif : #other
{38B4658B-2DB4-4145-9245-0FCDF7DCC711} : glare_streaks_star_camera_filter.tif : #bitmap
{77E039AC-3830-4A55-BB7E-0B41BAFB488D} : Untitled Scene : #xref
"asset manager assets - postsave:"
{FFF11D6D-8F2A-417E-8D45-4FAC1B750C43} : C:\Program Files\Autodesk\3ds Max 2010\Maps\assetFile2.tga : #bitmap
{7647BFE7-3E18-480D-83BC-19F378C9E185} : C:\Program Files\Autodesk\3ds Max 2010\Maps\assetFile1.tga : #bitmap
{38B4658B-2DB4-4145-9245-0FCDF7DCC711} : glare_streaks_star_camera_filter.tif : #bitmap
{14C3E0E5-219F-4E26-9831-0CF67D83B770} : C:\Documents and Settings\username\My Documents\3dsMax\scenes\assetMetaDataRewriteTest.max : #xref
{0D502254-780D-405A-8B55-F52E720E43AD} : glare_streaks_star_camera_filter.tif : #other
"original scene file assets:"
{FFF11D6D-8F2A-417E-8D45-4FAC1B750C43} : C:\Program Files\Autodesk\3ds Max 2010\Maps\assetFile2.tga : #bitmap
{7647BFE7-3E18-480D-83BC-19F378C9E185} : C:\Program Files\Autodesk\3ds Max 2010\Maps\assetFile1.tga : #bitmap
{38B4658B-2DB4-4145-9245-0FCDF7DCC711} : glare_streaks_star_camera_filter.tif : #bitmap
"modified scene file assets:"
{FFF11D6D-8F2A-417E-8D45-4FAC1B750C43} : assetFile3.tga : #bitmap
{7647BFE7-3E18-480D-83BC-19F378C9E185} : C:\Program Files\Autodesk\3ds Max 2010\Maps\assetFile1.tga : #bitmap
{38B4658B-2DB4-4145-9245-0FCDF7DCC711} : glare_streaks_star_camera_filter.tif : #bitmap
OK
#bitmap
#animation
-- Error occurred in anonymous codeblock; filename: C:\Program Files\Autodesk\3ds Max 2010\ui\macroscripts\; position: 1590; line: 56 -- Runtime error: Incorrect asset type for assetId {38B4658B-2DB4-4145-9245-0FCDF7DCC711}; expecting: #Bitmap; got: #animation
#bitmap
"{FFF11D6D-8F2A-417E-8D45-4FAC1B750C43}"
123
-- Error occurred in anonymous codeblock; filename: C:\Program Files\Autodesk\3ds Max 2010\ui\macroscripts\; position: 1737; line: 61 -- Unable to convert: 123 to type: String
"{FFF11D6D-8F2A-417E-8D45-4FAC1B750C43}"
"{FFF11D6D-8F2A-417E-8D45-4FAC1B750C43}"
"123"
-- Error occurred in anonymous codeblock; filename: C:\Program Files\Autodesk\3ds Max 2010\ui\macroscripts\; position: 1892; line: 66 -- Runtime error: Cannot convert assetId string to assetId value: "123"
"{FFF11D6D-8F2A-417E-8D45-4FAC1B750C43}"
|