Interface: LuminosityUtil
The LuminosityUtil Interface exposes a method for calculating the luminosity using the given R, G, and B components:
NOTE:This feature is exposed in 3ds Max Design only.
Methods:
<float>LuminosityUtil.illumination <float>r <float>g <float>b
Returns the illumination based on the supplied Red, Green and Blue values.
Note that the contribution of the Red, Green and Blue channels is not identical:
EXAMPLE:
|
LuminosityUtil.illumination 255 255 255
255.0
LuminosityUtil.illumination 255 0 0
67.575
LuminosityUtil.illumination 0 255 0
170.85
LuminosityUtil.illumination 0 0 255
16.575
LuminosityUtil.illumination 255 255 0
238.425
LuminosityUtil.illumination 255 0 255
84.15
LuminosityUtil.illumination 0 255 255
187.425
|