Interface: LuminosityUtil

Interfaces > Core Interfaces > LuminosityUtil

The LuminosityUtil Interface exposes a method for calculating the luminosity using the given R, G, and B components:

NOTE:This feature is exposed in 3ds Max Design only.

   

Methods:

<float>LuminosityUtil.illumination <float>r <float>g <float>b 	 

Returns the illumination based on the supplied Red, Green and Blue values.

Note that the contribution of the Red, Green and Blue channels is not identical:

EXAMPLE:

LuminosityUtil.illumination 255 255 255
255.0
LuminosityUtil.illumination 255 0 0
67.575
LuminosityUtil.illumination 0 255 0
170.85
LuminosityUtil.illumination 0 0 255
16.575
LuminosityUtil.illumination 255 255 0
238.425
LuminosityUtil.illumination 255 0 255
84.15
LuminosityUtil.illumination 0 255 255
187.425

See Also