pass_through_float3 - superclass: textureMap; super-superclass:material - 10:0 - classID: #(2004031007, 1276491409)
Available in 3ds Max 2011 and 3ds Max 2012. This is a MetaSL Shader which can be used to pass through a float3 value.
<pass_through_float3>.'#TheList'
<pass_through_float3>.'#Shader_Version'
<pass_through_float3>.metasl_connected_normal Point3 default: [0,0,0] -- animatable; point3
<pass_through_float3>.metasl_connected_normal_connected BooleanClass default: false -- boolean
<pass_through_float3>.metasl_connected_normal_paramName UndefinedClass default: undefined -- string;
<pass_through_float3>.metasl_connected_normal_shader UndefinedClass default: undefined -- texturemap
<pass_through_float3>.x Point3 default: [0,0,0] -- animatable; point3
<pass_through_float3>.x_connected BooleanClass default: false -- boolean
<pass_through_float3>.x_paramName UndefinedClass default: undefined -- string;
<pass_through_float3>.x_shader UndefinedClass default: undefined -- texturemap