pass_through_color - superclass: textureMap; super-superclass:material - 10:0 - classID: #(2004031007, 1258665347)
Available in 3ds Max 2011 and 3ds Max 2012. This is a MetaSL shader which can be used to pass through a color.
<pass_through_color>.'#TheList'
<pass_through_color>.'#Shader_Version' <pass_through_color>.metasl_connected_normal Point3 default: [0,0,0] -- animatable; point3
<pass_through_color>.metasl_connected_normal_connected BooleanClass default: false -- boolean
<pass_through_color>..metasl_connected_normal_paramName UndefinedClass default: undefined -- string; !error setting value!
<pass_through_color>.metasl_connected_normal_shader UndefinedClass default: undefined -- texturemap
<pass_through_color>.x Color default: (color 0 0 0) -- animatable; fRGBA color; Controller Scaling: ([1,1,1,1] : (color 255 255 255)); <pass_through_color>.x_connected BooleanClass default: false -- boolean
<pass_through_color>.x_paramName UndefinedClass default: undefined -- string; !error setting value!
<pass_through_color>.x_shader UndefinedClass default: undefined -- texturemap