pass_through_color : textureMap

pass_through_color - superclass: textureMap; super-superclass:material - 10:0 - classID: #(2004031007, 1258665347) 

Removed from 3ds Max 2013.

Available in 3ds Max 2011 and 3ds Max 2012. This is a MetaSL shader which can be used to pass through a color.

   

Constructor:

pass_through_color ... 

   

Properties:

<pass_through_color>.'#TheList'

   

<pass_through_color>.'#Shader_Version' <pass_through_color>.metasl_connected_normal Point3 default: [0,0,0] -- animatable; point3 

   

<pass_through_color>.metasl_connected_normal_connected BooleanClass default: false -- boolean 

   

<pass_through_color>..metasl_connected_normal_paramName UndefinedClass default: undefined -- string; !error setting value! 

   

<pass_through_color>.metasl_connected_normal_shader UndefinedClass default: undefined -- texturemap 

   

<pass_through_color>.x Color default: (color 0 0 0) -- animatable; fRGBA color; Controller Scaling: ([1,1,1,1] : (color 255 255 255)); <pass_through_color>.x_connected BooleanClass default: false -- boolean 

   

<pass_through_color>.x_paramName UndefinedClass default: undefined -- string; !error setting value! 

   

<pass_through_color>.x_shader UndefinedClass default: undefined -- texturemap 

   

pass_through_color interfaces:

Interface:IMtlRender_Compability_MtlBase 

Properties:

Methods:

Actions: