SavingRig : Helper

 

   

3ds Max CAT - Quick Navigation

This Helper Object is part of 3ds Max CAT.

Constructor:

Class instances not creatable by MAXScript

Aliases:

SavingRig 
MusclePatch 

SavingRig interfaces:

Interface: CATMuscle Functions 

Properties:

 .DeformerType : String : Read|Write 

Get/set the Deformer Type as a string.

   

 .MuscleName : String : Read|Write 

Get/set the Muscle name as a string.

   

 .Colour : color : Read|Write 

Get/set the color of the Muscle.

   

.LMR : integer : Read|Write 

Get/set the location of the Muscle inside the CATRig.

Possible values are:

-1 = Left

0 = Middle

1 = Right

   

.NumUSegs : integer : Read|Write 

Get/set the number of U segments.

   

 .NumVSegs : integer : Read|Write 

Get/set the number of V segments.

   

 .HandleSize : float : Read|Write 

Get/set the handle size of the muscle.

   

 .HandlesVisible : boolean : Read|Write

Get/set whether the handles are visible or not.

   

 .MiddleHandles : boolean : Read|Write 

Get/set whether to use middle handles or not.

   

 .Handles : node by value array : Read 

Contains a read-only array of Muscle Handles.

   

 .NumCollisionObjects : integer : Read 

Get/set Contains the number of collision objects.

See the methods below for adding and removing collision objects.

   

Methods:

 <void>AddCollisionObject <node>sphere 

Adds a collision object .

   

 <void>RemoveCollisionObject <index>index 

Removes the indexed collision object .

   

 <node>GetCollisionObject <index>index 

Returns the indexed collision object.

   

 <float>GetCollisionObjectDistortion <index>index 

Returns the indexed collision object's Distortion value.

   

 <void>SetCollisionObjectDistortion <index>index <float>value 

Sets the indexed collision object's Distortion value to the floating point value supplied as second argument.

   

 <float>GetCollisionObjectHardness <index>index 

Returns the indexed collision object's Hardness value.

   

 <void>SetCollisionObjectHardness <index>index <float>value 

Sets the indexed collision object's Hardness value to the floating point value supplied as second argument.

   

 <void>MoveCollisionObjectUp <index>index 

Moves the indexed collision object up on the collision objects list.

   

 <void>MoveCollisionObjectDown <index>index 

Moves the indexed collision object down on the collision objects list.

   

 <void>PasteMuscle <maxObject>SourceMuscle 

Pastes the muscle provided by the argument.

   

See Also