Light__Area - superclass: RenderElement; super-superclass:MAXWrapper - 6:0 - classID: #(2009139533, 233458819)
NEW in 3ds Max 2015: The Light__Area RenderElement is used to output the area lights contribution pass of the iRay renderer.
Light__Area... irayEnvLight...
<Light__Area>.atmosphereOn BooleanClass default: true -- boolean
Get/set whether to include atmospheric effects in the Render Element.
<Light__Area>.bitmap UndefinedClass default: undefined -- bitmap
Contains the Render Element's internal bitmap.
<Light__Area>.elementName String default: "Light Area" -- string
Get/set the name of the Render Element.
<Light__Area>.enabled BooleanClass default: true -- boolean
Get/set the enabled state of the Render Element.
<Light__Area>.filterOn BooleanClass default: true -- boolean; FilteringOn
Get/set the state of the Render Element's filter option.
<Light__Area>.lpeName String default: "La.*E" -- string; LPE
Get/set the Light Path Expression string of the Render Element.
The Light Path Expression is a regular expression which controls which light transport paths to include in the Render Element's output.