<Dielectric__base>.absorb : fRGBA color
<Dielectric__base>.refract : float
<Dielectric__base>.ior : float
<Dielectric__base>.input_connected : boolean
<Dielectric__base>.input_shader : texturemap
<Dielectric__base>.input_paramName : string
<Dielectric__base>.absorb_connected : boolean
<Dielectric__base>.absorb_shader : texturemap
<Dielectric__base>.absorb_paramName : string
<Dielectric__base>.refract_connected : boolean
<Dielectric__base>.refract_shader : texturemap
<Dielectric__base>.refract_paramName : string
<Dielectric__base>.ior_connected : boolean
<Dielectric__base>.ior_shader : texturemap
<Dielectric__base>.ior_paramName : string
<Dielectric__base>.TheList : maxObject array
<Dielectric__base>.Shader_Version : integer