pass_through_float4 - superclass: textureMap; super-superclass:material - 10:0 - classID: #(2004031007, 1276556945)
Available in 3ds Max 2011 and 3ds Max 2012.
<pass_through_float4>.'#TheList'
<pass_through_float4>.'#Shader_Version'
<pass_through_float4>.metasl_connected_normal Point3 default: [0,0,0] -- animatable; point3
<pass_through_float4>.metasl_connected_normal_connected BooleanClass default: false -- boolean
<pass_through_float4>.metasl_connected_normal_paramName UndefinedClass default: undefined -- string;
<pass_through_float4>.metasl_connected_normal_shader UndefinedClass default: undefined -- texturemap
<pass_through_float4>.x Color default: (color 0 0 0) -- animatable; fRGBA color; Controller Scaling: ([1,1,1,1] : (color 255 255 255));
<pass_through_float4>.x_connected BooleanClass default: false -- boolean
<pass_through_float4>.x_paramName UndefinedClass default: undefined -- string;
<pass_through_float4>.x_shader UndefinedClass default: undefined -- texturemap