Value > MAXWrapper : Value > MAXWrapper Derived Value |
The following properties and methods are applicable to any value that is derived from MAXWrapper.
The following MAXWrapper value and class properties give you access to the plug-in category, such as Standard Primitives, Extended Primitives, or Particle Systems:
<MAXWrapperobject>.category Name, read-only <maxclass>.category Name, read-only <maxsuperclass>.categories Array, read-only
The category property returns a Name value containing the category. You can use it on either a 3ds Max object class, such as Line, Box, or Fog, or on an instance of any 3ds Max object class. For scene nodes, the category usually corresponds to one of the names in the drop down list in the Create panel. These are the categories such as #Standard_Primitives , #Compound_Objects , and #Particles_Only .
For modifiers, the category determines which group the modifier appears in the Configure Button Sets / Modifiers list. These are the categories such as #MAX_STANDARD , #MAX_EDIT , and #MAX_SURFACE .
For textures, the category determines which group the texture appears in the Material/Map Browser. These are the categories such as #2D (2D maps), #3D (3D maps), and #COMP (Compositors).
The categories property can be used on any of the 3ds Max object superclasses, such as Shape, GeometryClass, Helper, SpacewarpObject, TextureMap, or Modifier, to get a list of the available categories for that superclass, returned as an array of Names.
Returns an array of MAXClass values that belong to the MAXSuperClass. These MAXClass values can be used to create instances of the class.
The classID property retrieves the internal 3ds Max Class ID of the MAXWrapper classes and objects.
The value returned is an array containing two numbers, PartA and PartB of the 3ds Max internal class ID.
For a MAXWrapper object, the value returned is the Class ID of the class the object is an instance of.
The combination of the PartA and PartB numbers is guaranteed to be unique for each class.
Retrieves the 3ds Max superclass ID of the MAXWrapper classes and objects.
Returns true if the class is flagged as being creatable.
This property returning true does not guarantee that the class is really creatable.
Returns true if the underlying class definition is a ClassDesc2, false if a ClassDesc.
ClassDesc2 classes use ParamBlock2, ClassDesc classes use ParamBlock (pre-3ds Max3).
A read-only property which contains the localized name of the class.
A read-only property which contains the DLL file name implementing the class, if the class was defined by a plugin DLL; otherwise it will contain undefined.
Available in 3ds Max 2012 and higher.
A read-only boolean property which contains true when the DLL implementing the class has been already loaded or false when it has been deferred. If the class was not defined in a plugin DLL, this property will contain undefined.
Available in 3ds Max 2012 and higher.
The copy() function is implemented by all the 3ds Max objects available in MAXScript, such as scene objects, controllers, modifiers, materials, etc. You can use this function to make a clone of the source object, for example in situations where you want individual copies or you want to make a shared object unique.
In the next example, we set up several objects all sharing a single rotation controller.
When the MAXWrapper object is not a scene node, the copy is only created in MAXScript memory. When the MAXWrapper object is a scene node, a new scene node is created which is visible and accessible by the user in the 3ds Max viewports.
Returns a string containing a MAXScript expression that will 'name' the specified MAXWrapper object using property access and indexes as needed.
FOR EXAMPLE: |
If you have in variable m a bend modifier on a scene object named "foo", then: |
would yield the string: |
When the explicitNames: option is set to true,explicit node names are returned. When set to false, selection relative names are returned. If not specified, the current Macro Recorder settings under Customize>Preferences>MAXScript tab>Code Generation are used.
This method is an exposure of an internal method used by the MacroRecorder. When the explicitNames: option is not specified, its output will vary depending on the Macro Recorder options.
MACRO RECORDER EXAMPLE: |
Here, changing the Macro Recorder options from "Explicit scene object names" to "Selection-relative scene object names", yields: |
This method is used to directly create the 'base objects' that you see in a Node (or any other object). The main use for this is to create temporary geometry base objects from which meshes will be extracted to help create the meshes for scripted geometry primitive plug-ins. The optional <keyargs> are the same base-object keyword arguments as can be supplied for the class constructor. These are typically the parameters of the base object.
Replaces all instances of the old MAXWrapper with the new MAXWrapper. Old and new MAXWrapper must have the same superclass.
If transferCAs is true , any custom attributes on the old_MAXWrapper are transferred to the new_MAXWrapper if there is at least one occurrence of transferring the reference.
References are not transferred for MAXWrapper values.
Available in 3ds Max 2008 and higher. Previously available in the Avguard Extensions.
Returns true if the value points to a MAX object (a MAXWrapper), and the MAX object has not been deleted.
Returns the class name of theMAXWrapperas a string value
An important internal mechanism in 3ds Max defines the dependency relationship between 3ds Max objects. For example, a material depends on its various maps, a path controller depends on its percent controller, a scene node depends on its base object, etc. The following method returns the MAXWrapper objects that depend on a specified MAXWrapper object.
Returns an array of the other 3ds Max MAXWrapper objects depend on the specified MAXWrapper object. The specified MAXWrapper object can be any MAXWrapper object, such as a scene node, controller, material, modifier, etc.
If the optional keyword immediateOnly is supplied and set to true, only the immediate dependents of the specified object will be returned.
FOR EXAMPLE: |
COULD RETURN |
which shows that the diffuseMap in $foo is referenced in material #1, material #2, material #3, and noise TextureMap #2. |
The following example shows several objects being created, and sets up controllers on the objects which depend on other objects.
Returns an array of the other 3ds Max MAXWrapper objects that the specified MAXWrapper object directly depends on.
The specified MAXWrapper object can be any MAXWrapper object, such as a scene node, controller, material, or modifier.
refs.dependson also returns the Custom Attributes of an object. In versions prior to 3ds Max 7, Custom Attributes were not considered by this method as technically they are not dependent on the object.
Returns true if the two MAXWrapper objects would create a dependency loop, false otherwise.
Returns node(s) that are dependent on the specified MAXObject.
If firstOnly: is true, if no nodes are dependent on the specified MAXObject a value of 'undefined' is returned, otherwise a MAXNode value corresponding to the first dependent node found is returned.
If firstOnly: is false or not specified, the return value is always an array.
If baseObjectOnly: is true, only nodes where the MAXObject is the base object will be returned.
Available in 3ds Max 2008 and higher. Previously available in the Avguard Extensions.
Sends notification message to the dependents of the object.
Available in 3ds Max 2008 and higher. Previously available in the Avguard Extensions.
Valid partID values and their SDK equivalents are:
The msg value corresponds to one of the REFMSG values specified in maxsdk\include\ref.h, and documented in the SDK Help file under topic "List of Reference Messages and the their PartID parameters". The default msg value is 0x050 (REFMSG_CHANGE), unless partID is #putInFG, in which case the default is 0x070 (REFMSG_FLAGDEPENDENTS).
If propogate: is true (the default), the messages are propagated to the dependents of the dependents, recursively.
This method is useful for notifying scripted controllers that a value used in the controller has changed.
Disable/enable reference notification system. Must be paired.
Available in 3ds Max 2008 and higher. Previously available in the Avguard Extensions.