pass_through_float - superclass: textureMap; super-superclass:material - 10:0 - classID: #(2004031007, 1275246225)
Available in 3ds Max 2011 and 3ds Max 2012. This is a MetaSL Shader which can be used to pass through a floating point value.
<pass_through_float>.'#TheList'
<pass_through_float>.'#Shader_Version'
<pass_through_float>.metasl_connected_normal Point3 default: [0,0,0] -- animatable; point3
<pass_through_float>.metasl_connected_normal_connected BooleanClass default: false -- boolean
<pass_through_float>.metasl_connected_normal_paramName UndefinedClass default: undefined -- string;
<pass_through_float>.metasl_connected_normal_shader UndefinedClass default: undefined -- texturemap
<pass_through_float>.x Float default: 0.0 -- animatable; float
<pass_through_float>.x_connected BooleanClass default: false -- boolean
<pass_through_float>.x_paramName UndefinedClass default: undefined -- string;
<pass_through_float>.x_shader UndefinedClass default: undefined -- texturemap