Inverse_of_Photographic_Exposure : textureMap {7773161f,8a689837}
Available in 3ds Max 2013 and higher.
Class instances not creatable by MAXScript
<Inverse_of_Photographic_Exposure>.input : fRGBA color
<Inverse_of_Photographic_Exposure>.cm2_factor : float
<Inverse_of_Photographic_Exposure>.whitepoint : fRGBA color
<Inverse_of_Photographic_Exposure>.film_iso : float
<Inverse_of_Photographic_Exposure>.camera_shutter : float
<Inverse_of_Photographic_Exposure>.f_number : float
<Inverse_of_Photographic_Exposure>.vignetting : float
<Inverse_of_Photographic_Exposure>.burn_highlights : float
<Inverse_of_Photographic_Exposure>.crush_blacks : float
<Inverse_of_Photographic_Exposure>.saturation : float
<Inverse_of_Photographic_Exposure>.gamma : float
<Inverse_of_Photographic_Exposure>.input_connected : boolean
<Inverse_of_Photographic_Exposure>.input_shader : texturemap
<Inverse_of_Photographic_Exposure>.input_paramName : string
<Inverse_of_Photographic_Exposure>.cm2_factor_connected : boolean
<Inverse_of_Photographic_Exposure>.cm2_factor_shader : texturemap
<Inverse_of_Photographic_Exposure>.cm2_factor_paramName : string
<Inverse_of_Photographic_Exposure>.whitepoint_connected : boolean
<Inverse_of_Photographic_Exposure>.whitepoint_shader : texturemap
<Inverse_of_Photographic_Exposure>.whitepoint_paramName : string
<Inverse_of_Photographic_Exposure>.film_iso_connected : boolean
<Inverse_of_Photographic_Exposure>.film_iso_shader : texturemap
<Inverse_of_Photographic_Exposure>.film_iso_paramName : string
<Inverse_of_Photographic_Exposure>.camera_shutter_connected : boolean
<Inverse_of_Photographic_Exposure>.camera_shutter_shader : texturemap
<Inverse_of_Photographic_Exposure>.camera_shutter_paramName : string
<Inverse_of_Photographic_Exposure>.f_number_connected : boolean
<Inverse_of_Photographic_Exposure>.f_number_shader : texturemap
<Inverse_of_Photographic_Exposure>.f_number_paramName : string
<Inverse_of_Photographic_Exposure>.vignetting_connected : boolean
<Inverse_of_Photographic_Exposure>.vignetting_shader : texturemap
<Inverse_of_Photographic_Exposure>.vignetting_paramName : string
<Inverse_of_Photographic_Exposure>.burn_highlights_connected : boolean
<Inverse_of_Photographic_Exposure>.burn_highlights_shader : texturemap
<Inverse_of_Photographic_Exposure>.burn_highlights_paramName : string
<Inverse_of_Photographic_Exposure>.crush_blacks_connected : boolean
<Inverse_of_Photographic_Exposure>.crush_blacks_shader : texturemap
<Inverse_of_Photographic_Exposure>.crush_blacks_paramName : string
<Inverse_of_Photographic_Exposure>.saturation_connected : boolean
<Inverse_of_Photographic_Exposure>.saturation_shader : texturemap
<Inverse_of_Photographic_Exposure>.saturation_paramName : string
<Inverse_of_Photographic_Exposure>.gamma_connected : boolean
<Inverse_of_Photographic_Exposure>.gamma_shader : texturemap
<Inverse_of_Photographic_Exposure>.gamma_paramName : string
<Inverse_of_Photographic_Exposure>.TheList : maxObject array
<Inverse_of_Photographic_Exposure>.Shader_Version : integer