How do I Select a Face of an Editable Mesh by its Index?

MAXScript FAQ > Working With Editable Meshes > How Do I Select a Face of an Editable Mesh by its Index?

A user asked:

Is there a way to select a face in an editable mesh when you only know its index?

Answer:

When doing it just once, you can quickly type in the Listener something like

setFaceSelection $ {10}

This will select face with index 10 assuming that a single object is selected and it is an Editable_Mesh.

If you are doing this very often, the following macroScript provides a UI with a spinner to select the face index and some error handling:

SCRIPT

macroScript FaceByIndex category:"MXS Help"
(
global SelectFaceRoll
try (destroyDialog SelectFaceRoll) catch()
 
rollout SelectFaceRoll "Select Face"
(
  spinner face_index "Face Index" type:#integer range:[1,100000000,1]
  onface_index changed valdo
  (
    if isValidNode selection[1] and classof selection[1].baseobject == Editable_Mesh do
    (
      if val <= selection[1].numfaces then
        setFaceSelection selection[1] #{val}
      else   
        setFaceSelection selection[1] #{}
    )
  )
)
max modify mode
try (subObjectLevel = 3) catch()
createDialog SelectFaceRoll 150 30
)--end macro 

See Also