Interfaces > Core Interfaces > MissingUVCoordinates xView Checker |
The MissingUVCoordinates Core Interface exposes methods for interacting with the Missing UV Coordinates xView Checker.
Available in 3ds Max 2010 and higher.
<enum>MissingUVCoordinates.Check <time>time <node>nodeToCheck <&index array>results Check enums: {#Failed|#Vertices|#Edges|#Faces} results is In and Out parameter
Performs a Missing UV Coordinates xView check at the given time on the specified node and returns its results in the array passed by-reference as third argument.
The method itself always returns the #vertex enum because the Missing UV Coordinates check only checks vertices and the values written to the results array always represent indices of vertices with no texture coordinates.
Returns true if the xView checker implements a property dialog, false if it does not.
In the particular case of the Missing UV Coordinates checker, it always returns false.
Shows the property dialog of the xView checker, if implemented.
In the particular case of the Missing UV Coordinates checker this method does nothing.