Switch - superclass: ReferenceTarget; super-superclass:MAXWrapper - 12:0 - classID: #(1137313550, 554188032)
The Switch Particle Data View sub-operator works as an animatable relay from several inputs to the output of the same type.
Available in 3ds Max 2014 and higher.
Switch...
<Switch>.Type Integer default: 6 -- integer
Get/set the selection of the "Type" drop-down list.
<Switch>.Active_Input Integer default: 0 -- animatable; integer
Get/set the index of the active input (if existing).
Currently there is no method to create Inputs using MAXScript.
<Switch>.Render_Viewport_Switch BooleanClass default: false -- boolean
Get/set the state of the "Render / VIewport Switch" checkbox.
<Switch>.Input_1 UndefinedClass default: undefined -- maxObject
<Switch>.Input_2 UndefinedClass default: undefined -- maxObject
<Switch>.Input_3 UndefinedClass default: undefined -- maxObject
<Switch>.Input_4 UndefinedClass default: undefined -- maxObject
<Switch>.Input_5 UndefinedClass default: undefined -- maxObject
<Switch>.Input_6 UndefinedClass default: undefined -- maxObject
<Switch>.Input_7 UndefinedClass default: undefined -- maxObject
<Switch>.Input_8 UndefinedClass default: undefined -- maxObject
Get/set the sub-operators connected to the corresponding Input sockets of the Switch sub-operator.
<Switch>.Filter UndefinedClass default: undefined -- maxObject
Get/set the sub-operator connected to the Filter socket of the Switch sub-operator.
The following common interface is exposed by the Switch Particle Data View sub-operator: