Pickbutton UI Control

User Interface Controls > Common Properties > Layout > Types > Pickbutton

 

   

Creating User Interfaces - Quick Navigation

A pickbutton control is used to place a scene object-picker button on the rollout. It operates like a normal pick button in the 3ds Max user interface, turning light-green when pressed and causing an object-pick mode to be entered. The user can then choose a scene object by clicking on it. The pick mode exits and the button returns to its unpressed state. The user can right-click to cancel the pick mode.

The syntax is:

pickbutton <name> [<caption>] [message:<string>] [filter:<function>] [toolTip:<string>] [autoDisplay:<boolean>] 	 

The default alignment of pickbutton items is #center .

EXAMPLE:

rollout pick_box_test "Pick Box Test"
(
--filter all objects of class Box:
fn box_filt obj = classof obj == Box
--Pickbutton to select a Box from the scene
pickbutton chooseit "Select Box" width:140 filter:box_filt
--If the user picked an object, then
on chooseit picked obj do
(
--see if the user did not cancel the picking...
if obj != undefined do
(
--if he did not, make the box's wireframe red:
obj.wirecolor = red
--and display the name of the object on the button:
chooseit.text = obj.name
)
)--end on
)--end rollout
createDialog pick_box_test

Note that the filter function will not let you select any other objects except Boxes.

   

Parameters:

message:   

The optional text to be displayed in the 3ds Max status line while in the pick mode. Default is no message.

   

filter: 

The optional filter function that will be called to test the eligibility of the scene object under the cursor for picking. It must be a function of one argument, which will be the object under test, and return true if the object is eligible or false if not.

Default is no filtering.

EXAMPLE:

The following filter function allows only objects whose names begin with "foo" to be pickable:

fn foo_filter obj = matchPattern obj.name pattern:"foo*"

   

toolTip: 

Provides text for a tooltip for the button. No tooltip if unsupplied.

   

autoDisplay: 

When set to true , the name of the picked object will be automatically displayed as the text on the button. If false or not specified, the button caption will not be changed.

   

Properties

<pickbutton>.object Node 

The last object picked using the pickbutton , undefined if no object has been picked. The property can be both get and set, accepting a node or undefined.

   

<pickbutton>.tooltip String 

Get/set the tooltip string of the checkbutton.

Available in 3ds Max 9 and higher.

EXAMPLE:

 --If you pick a scene object, the tooltip of the pickbutton will show --the name of the object you picked.
rollout test "Test"
(
pickbutton pck_test ">>Pick An Object" tooltip:"Pick A Scene Object..."
on pck_test picked obj do
if isValidNode obj do pck_test.tooltip = "You picked " + obj.name
)
createDialog test

   

Events:

on <pickbutton> picked <arg> do <expr> 

Called when the user selects an object in the scene while in the pickbutton pick mode. The <arg> argument will contain the selected object. The handler is not called if the user cancels out of the pick mode.

   

on <pickbutton> rightclick do <expr> 

Called when the right mouse button is released over the button. Available in 3ds Max 8 and higher.

See Also