Interface: SkinPose

This is a Node Interface providing access to the general node posing capabilities.

It does not require a Skin modifier in order to be accessed.

   

Properties:

<node>.skinPos : point3 by value : Read|Write 	 

Get/Set the value of the position part of the transformation pose.

   

<node>.skinRot : point3 by value : Read|Write   

Get/Set the value of the rotation part of the transformation pose - Euler angle in position XYZ

   

<node>.skinScale : point3 by value : Read|Write 

Get/Set the value of the scale part of the transformation pose - Point3 as scale factors x, y, and z

   

<node>.skinScaleOrient : quat by value : Read|Write 

Get/Set the orientation of the scale factor axes

   

<node>.skinPosEnabled : bool : Read|Write 

Check whether the pose position is enabled / Enable the pose position.

   

<node>.skinRotEnabled : bool : Read|Write 

Check whether the pose rotation is enabled / Enable the pose rotation.

   

<node>.skinScaleEnabled : bool : Read|Write 

Check whether the pose scale is enabled / Enable the pose scale.

   

<node>.skinPoseMode : bool : Read|Write 

Check whether the node transformation is in pose mode / Enable the pose mode.

   

Methods:

<void><node>.setSkinPose() 

Sets the state of all three non-animatied skin pose transforms to the animated normal pose

   

<void><node>.assumeSkinPose() 

   

See Also