max_vdm : textureMap

 max_vdm - superclass: textureMap; super-superclass:material - 15:0 - classID: #(2004031007, -1526249170)

This mental ray shader implements Vector Displacement Mapping loading from Autodesk Mudbox.

Available in 3ds Max 2012 and higher.

   

Constructors:

max_vdm ...

   

Properties:

 '<max_vdm>.#TheList'

   

 '<max_vdm>.#Shader_Version'

   

 <max_vdm>.Scale Float default: 0.0 -- animatable; float

   

 <max_vdm>.Scale_connected BooleanClass default: false -- boolean

   

 <max_vdm>.Scale_paramName UndefinedClass default: undefined -- string; read-only

   

 <max_vdm>.Scale_shader UndefinedClass default: undefined -- texturemap

   

 <max_vdm>.space_type Integer default: 0 -- animatable; integer

   

 <max_vdm>.space_type_connected BooleanClass default: false -- boolean

   

 <max_vdm>.space_type_paramName UndefinedClass default: undefined -- string; read-only

   

 <max_vdm>.space_type_shader UndefinedClass default: undefined -- texturemap

   

 <max_vdm>.vector_map UndefinedClass default: undefined -- texturemap

   

 <max_vdm>.vector_type Integer default: 0 -- animatable; integer

   

 <max_vdm>.vector_type_connected BooleanClass default: false -- boolean

   

 <max_vdm>.vector_type_paramName UndefinedClass default: undefined -- string; read-only

   

 <max_vdm>.vector_type_shader UndefinedClass default: undefined -- texturemap

   

max_vdm interfaces:

 Interface: IMtlRender_Compability_MtlBase

Properties:

Methods:

Actions:

See Also