Mtl__Diffuse - superclass: RenderElement; super-superclass:MAXWrapper - 6:0 - classID: #(1318062206, 483423356)
NEW in 3ds Max 2015: The Mtl__Diffuse RenderElement is used to output the Diffuse pass of the iRay renderer.
Mtl__Diffuse... irayDiffuse...
<Mtl__Diffuse>.atmosphereOn BooleanClass default: true -- boolean
Get/set whether to include atmospheric effects in the Render Element.
<Mtl__Diffuse>.bitmap UndefinedClass default: undefined -- bitmap
Contains the Render Element's internal bitmap.
<Mtl__Diffuse>.elementName String default: "iray Diffuse" -- string
Get/set the name of the Render Element.
<Mtl__Diffuse>.enabled BooleanClass default: true -- boolean
Get/set the enabled state of the Render Element.
<Mtl__Diffuse>.filterOn BooleanClass default: true -- boolean; FilteringOn
Get/set the state of the Render Element's filter option.
<Mtl__Diffuse>.lpeName String default: "L.*<RD>E" -- string; LPE
Get/set the Light Path Expression string of the Render Element.
The Light Path Expression is a regular expression which controls which light transport paths to include in the Render Element's Output.