Mtl__Diffuse : RenderElement

Mtl__Diffuse - superclass: RenderElement; super-superclass:MAXWrapper - 6:0 - classID: #(1318062206, 483423356)

NEW in 3ds Max 2015: The Mtl__Diffuse RenderElement is used to output the Diffuse pass of the iRay renderer.

   

Constructors:

Mtl__Diffuse... 
irayDiffuse...

Properties:

<Mtl__Diffuse>.atmosphereOn     BooleanClass    default: true   --  boolean

Get/set whether to include atmospheric effects in the Render Element.

   

<Mtl__Diffuse>.bitmap     UndefinedClass    default: undefined   --  bitmap

Contains the Render Element's internal bitmap.

Read-only.

   

<Mtl__Diffuse>.elementName     String    default: "iray Diffuse"   --  string

Get/set the name of the Render Element.

   

<Mtl__Diffuse>.enabled     BooleanClass    default: true   --  boolean

Get/set the enabled state of the Render Element.

   

<Mtl__Diffuse>.filterOn     BooleanClass    default: true   --  boolean; FilteringOn

Get/set the state of the Render Element's filter option.

   

<Mtl__Diffuse>.lpeName     String    default: "L.*<RD>E"   --  string; LPE

Get/set the Light Path Expression string of the Render Element.

The Light Path Expression is a regular expression which controls which light transport paths to include in the Render Element's Output.