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polyUniteSkinned([constructionHistory=boolean], [mergeUVSets=int])
Note: Strings representing object names and arguments must be separated by commas. This is not depicted in the synopsis.
polyUniteSkinned is undoable, queryable, and editable.
Command to combine poly mesh objects (as polyUnite) while retaining the smooth skinning setup on the combined object.None
In query mode, return type is based on queried flag.
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constructionHistory(ch)
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boolean
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mergeUVSets(muv)
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int
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import maya.cmds as cmds cmds.polyUniteSkinned( 'pSphere1', 'pSphere2', ch=0 )