Map and position textures
Topics in this section
Convert a texture or shading network to a File Texture
Creating and using mirrored normal maps on a character or object
Hardware shading limitations
Map a 2D or 3D texture
Position 2D textures and labels
Position 3D textures
Viewing tangent space or object space normal maps
Troubleshoot normal direction of normal maps are flipped
Parent topic:
Textures