You can build a blend between two boundaries defined by sets of surface curves. For example, you can use this tool to create a surface that forms a smooth juncture between a creature’s arm and torso.
If you edit the surfaces that provided the input curves for the blend, the blend updates automatically.
If you use the manipulator handles to adjust a fillet blend between straight lines (such as the edges of two planes), twisting and unexpected results may occur.
If the resulting fillet blend surface is twisted, you can try the following: