Convert a texture or shading network to a File Texture

When you convert illumination, shadow, shading, and textures to a file texture, you are performing a render; the process draws on the settings in Texture Baking Settings (see Texture Baking Settings window). Be sure you set these settings to achieve the result you want.

Use this procedure when you map a procedural texture or shading network to a surface and want to change it to a file texture.

To find out more about file textures in general, see Procedural textures.

For more information on the difference between converting and baking, see Baking illumination and color.

To convert a procedural texture or shading network into a File texture

  1. Open the Texture Baking View. (Click in the Texture Baking shelf, or select (Window > Material/Texture Baking Editors > Texture Baking View).
  2. Open the Texture Baking Settings. (Click , or select (Window > Material/Texture Baking Editors > Texture Baking Settings).
  3. In the Texture Baking Settings, set the following:
    • In the Sampling tab, ensure the Min Sample Rate and Max Sample Rate values are set to at least 0, and 2 respectively.
    • In the Baking tab, specify the Target Surfaces and Source Surfaces, then select the map types you want in the Output section.
      Tip: To produce a Diffuse map, turn on the Albedo output option in the Texture Baking Settings for Turtle.
  4. Click to bake.

    The selected map output types are saved to disk.