The bake options in the
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>
Bake menu update according to the selected
source.
Note: HumanIK baking must be initiated from the Character Controls. Selecting Edit > Keys > Bake Simulation to bake HumanIK characters is not recommended.
The following table provides an overview of the bake options:
Character State |
Available bake options |
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- Bake Skeleton: Bakes the Full Body or Body Part skeleton animation on itself.
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- Bake To Skeleton: Bakes the Full Body Control rig animation to the skeleton.
Note:
When you bake to the skeleton, the character’s Control rig is automatically disabled.
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w |
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