Bake options in the Character Controls

The bake options in the Character Controls > Bake menu update according to the selected source.
Note: HumanIK baking must be initiated from the Character Controls. Selecting Edit > Keys > Bake Simulation to bake HumanIK characters is not recommended.
Tip: Select the option box beside each bake option to edit the Bake Simulation Options before baking.

The following table provides an overview of the bake options:

Character State Available bake options
  • Bake Skeleton: Bakes the Full Body or Body Part skeleton animation on itself.
  • Bake To Skeleton: Bakes the Full Body Control rig animation to the skeleton.
    Note:

    When you bake to the skeleton, the character’s Control rig is automatically disabled.

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