For more information about render nodes and their attributes, see About shading networks.
For a detailed description of the material node attributes, see About surface materials.
To set an attribute for one node
- Select the node whose attribute you want to adjust and open its Attribute Editor (double-click the swatch in Hypershade to open its Attribute Editor, or select Window > Attribute Editor).
- Adjust the attribute by moving the slider or typing a value in the field next to the attribute name. If you want to map a texture, utility, or optical effect, click the map button at the end of an attribute’s name.