Lets you apply color-per-vertex information on a polygon mesh by painting directly on the mesh using either your mouse or a tablet with stylus.
Lets you specify the settings for the Paint Vertex Color Tool in the Tool Settings editor. Attributes unique to the Paint Vertex Color Tool are described in the Color section below.
These are descriptions of the attributes in the Color section.
Select the method of coloring the vertices.
Replaces existing color.
Averages the colors under the brush. Specifically, the vertex under the brush gets the average color of the four surrounding vertices
Removes existing color.
Select the component to color.
All faces connected with the vertex you paint over get the color.
Only the interior part of the face is colored. The vertices are left unshared, so that they may have different color values on either side of the edge.
All vertices attached to the face get colored. The color bleeds over the edge of the face.
Select the color channel to color with.
Painting vertices applies the Color Value.
Painting vertices applies the Color Value (color) and Color Alpha (transparency).
The color that painting will apply to vertices.
The alpha value that painting will apply to vertices (when Channels is RGBA). Painting vertices with a Color Alpha of 0 makes them transparent. Painting vertices with a Color Alpha of 1 makes them opaque.
Sets all vertices to the current Color Value (and Color Alpha if Channels is RGBA).