For a description of the Vector Product utility, see Vector Product.
To multiply a vector
- Create a material.
- In the material’s Attribute Editor, map Vector Product to an attribute, such as Color.
- In the Vector Product’s Attribute Editor, map textures to Input 1 and Input 2.
The following examples show the rendered result when you map Input 1 to a Checker texture and Input 2 to a Crater texture.
- Click the boxes for Input 1 and Input 2 to access the Attribute Editor for the textures and adjust the attributes as necessary.